Io
Agility: 14 + 1.6
Strength: 17 + 1.9
Intelligence:23 + 1.7
ADVANCED STATISTICS
|
|||
Affiliation
|
Sentinel
|
Attack Animation
|
0.15/0.4
|
Damage
|
43-5
|
Casting Animation
|
0.001/0
|
Armor
|
0
|
Base Attack Time
|
1.7
|
Movespeed
|
295
|
Missile Speed
|
1600
|
Attack Range
|
575
|
Sight Range
|
1800/800
|
IO ‘The
Guardian Wisp’
|
|
v6.72b
|
Fixed Wisp appearing in -randomin
|
v6.72
|
Base damage increased from 33-42 to 43-52
|
v6.72
|
Attack range increased from 525 to 575
|
v6.72
|
Tether movement speed bonus reduced from
15/20/25/30% to 20%
|
v6.72
|
Tether stun duration rebalanced from 1/1.25/1.5/1.75
to 0.75/1.25/1.75/2.25
|
v6.72
|
Spirits Oscillation sub-abilities no longer
interrupt Wisp's movement
|
v6.72
|
Spirits now circle slightly faster when there are
fewer alive
|
v6.72
|
Spirits no longer slow
|
v6.72
|
Spirits life duration increased by 3 seconds
|
v6.72
|
Spirits now spawn over 4 second interval instead of
6
|
v6.72
|
Overcharge Reworked
|
v6.72
|
Fixed Overcharge sometimes turning off by itself
|
v6.71
|
Tether movement speed bonus reduced from 20/25/30/35
to 15/20/25/30
|
v6.71
|
Spirits cooldown rescaled from 14 to 20/18/16/14
|
v6.71
|
Fixed some bashes/stuns not being detected properly
for Sunray and Relocate purposes
|
v6.69
|
Tether Stun duration reduced from 1.25/1.5/1.75/2.0
to 1/1.25/1.5/1.75
|
v6.69
|
Relocate cooldown increased from 80/60/40 to
90/75/60
|
v6.69
|
Fixed a rare situation where Relocate would fail to
teleport you
|
v6.68b
|
Wisp can no longer teleport to the enemy fountain
|
v6.68b
|
Fixed a bug when casting tether from outside of
range limit while being moved with Relocate
|
v6.68
|
Added a new hero (Wisp)
|
Hero Introduction:
Coming Soon.
Story Background:
Originally nothing more than a lowly spirit of the trees,
Io dwelt peacefully amongst his kind in the Great Forest. As the Great War
spread across the land the creatures of the forest were forced to defend their
home. The desire to protect his kin awoke power in Io he had not known he
possessed. He discovered he was able to connect his life force to another
creature to strengthen them or help them flee by instantly transporting them
out of harm. Io became known amongst his people as the Guardian Wisp, a
protector of the Spirits. All other spirits swore to assist him and can be
summoned to his side to aid him in his battle. Uninterested in the battle
between the Sentinel and the Scourge, Io fights only to protect his people.
SOUNDS/SAYS
|
1 - Ready1
2 - What1
3 - What2
4 - What3
5 - Yes1
6 - Yes2
7 - Yes3
8 - Pissed1
9 - Pissed2
10 - Pissed3
|
SKILLS:
Tether
Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.
- Active
- Unit
- T
Skills
Table
|
|||||||
Level
|
Mana Cost
|
Cool-
down
|
Casting Range
|
Area of Effect
|
Duration
|
Allowed Targets
|
Effects
|
1
|
40
|
12
|
1800
|
900
|
12/0.75 second
|
Allied Heroes
|
20% MS bonus
|
2
|
40
|
12
|
1800
|
900
|
12/1.25 seconds
|
Allied Heroes
|
20% MS bonus
|
3
|
40
|
12
|
1800
|
900
|
12/1.75 seconds
|
Allied Heroes
|
20% MS bonus
|
4
|
40
|
1
|
1800
|
900
|
12/2.25 seconds
|
Allied Heroes
|
20% MS bonus
|
Notes:
• (*) Tether duration/stun duration
• If you try to tether a unit that is 700 distance or further away from Io, he will latch on and pull himself closer to the tethered unit (to a distance of 300).
• The tethered unit will benefit from Overcharge, Relocate, and from Io regenerating HP/mana.
• The following HP or mana gain will not be transferred: Io activating Armlet, Io gaining more than 50% of his HP or mana in less than 0.02s.
• Has a sub ability that lets you break the tether.
Spirits
Io summons 5 ancient Spirits over the course of 4 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explode
- Active
- Instant
- W
Skills
Table
|
|||||||
Level
|
Mana Cost
|
Cool-
down
|
Casting Range
|
Area of Effect
|
Duration
|
Allowed Targets
|
Effects
|
1
|
120
|
20
|
N/A
|
300
|
19 seconds
|
Enemy Units
|
8/25 damage
|
2
|
130
|
18
|
N/A
|
300
|
19 seconds
|
Enemy Units
|
14/50 damage
|
3
|
140
|
16
|
N/A
|
300
|
19 seconds
|
Enemy Units
|
20/75 damage
|
4
|
150
|
14
|
N/A
|
300
|
19 seconds
|
Enemy Units
|
26/100 damage
|
Notes:
• (*) Area of Effect of the explosion
• (**) Damage to creeps/heroes
• Damage type: magical
• Min/max Oscillation range: 100/875
• You gain 2 subabilities to control how far away from Io the spirits orbit.
Overcharge
Io draws on more energy than he can safely handle, granting him bonus attack speed and damage reduction, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonuses are also granted to that ally.
- Toggle
- Instant
- V
Skills
Table
|
|||||||
Level
|
Mana Cost
|
Cool-
down
|
Casting Range
|
Area of Effect
|
Duration
|
Allowed Targets
|
Effects
|
1
|
2.5% of current HP and MP
|
N/A
|
N/A
|
N.A
|
N/A
|
Self
|
40 IAS, 5% damage reduction
|
2
|
2.5% of current HP and MP
|
N/A
|
N/A
|
N/A
|
N/A
|
Self
|
50 IAS, 10% damage reduction
|
3
|
2.5% of current HP and MP
|
N/A
|
N/A
|
N/A
|
N/A
|
Self
|
60 IAS, 15% damage reduction
|
4
|
2.5% of current HP and MP
|
N.A
|
N/A
|
N/A
|
N/A
|
Self
|
70 IAS, 20% damage reduction
|
Notes:
• This bonus affects a tethered unit as well.
• The hp/mana lost can't be reduced in any way.
• The hp/mana loss is actually 0.5% in every 0.2 seconds, resulting in 2.4751256878125% loss per second
Relocate
Io temporarily relocates himself, along with any tethered hero, to the target location for 12 seconds.
- Active
- Point
- R
Skills
Table
|
|||||||
Level
|
Mana Cost
|
Cool-
down
|
Casting Range
|
Area of Effect
|
Duration
|
Allowed Targets
|
Effects
|
1
|
100
|
90 seconds
|
Global
|
N/A
|
N/A
|
N/A
|
Teleport after 2.5 seconds
|
2
|
100
|
75 seconds
|
Global
|
N/A
|
N/A
|
N/A
|
Teleport after 2.25 seconds
|
3
|
100
|
60 seconds
|
Global
|
N/A
|
N/A
|
N/A
|
Teleport after 2 seconds
|
Notes:
• There is a casting delay and the enemy has visual indicators on the minimap at the target location before it happens.
• If Io is disabled during the this casting delay, Relocate will be cancelled.
• If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from returning back with you.
• The -disablehelp command will prevent an allied Io from teleporting your hero with this this ability.
No comments:
Post a Comment