Monday, June 4, 2012

Sentinel Strength (Wisp)

GUARDIAN WISP
Io


Agility: 14 + 1.6
Strength: 17 + 1.9
Intelligence:23 + 1.7

ADVANCED STATISTICS
Affiliation
Sentinel
Attack Animation
0.15/0.4
Damage
43-5
Casting Animation
0.001/0
Armor
0
Base Attack Time
1.7
Movespeed
295
Missile Speed
1600
Attack Range
575
Sight Range
1800/800


IO ‘The Guardian Wisp’
v6.72b
Fixed Wisp appearing in -randomin
v6.72
Base damage increased from 33-42 to 43-52
v6.72
Attack range increased from 525 to 575
v6.72
Tether movement speed bonus reduced from 15/20/25/30% to 20%
v6.72
Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
v6.72
Spirits Oscillation sub-abilities no longer interrupt Wisp's movement
v6.72
Spirits now circle slightly faster when there are fewer alive
v6.72
Spirits no longer slow
v6.72
Spirits life duration increased by 3 seconds
v6.72
Spirits now spawn over 4 second interval instead of 6
v6.72
Overcharge Reworked
v6.72
Fixed Overcharge sometimes turning off by itself
v6.71
Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
v6.71
Spirits cooldown rescaled from 14 to 20/18/16/14
v6.71
Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes
v6.69
Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75
v6.69
Relocate cooldown increased from 80/60/40 to 90/75/60
v6.69
Fixed a rare situation where Relocate would fail to teleport you
v6.68b
Wisp can no longer teleport to the enemy fountain
v6.68b
Fixed a bug when casting tether from outside of range limit while being moved with Relocate
v6.68
Added a new hero (Wisp)


Hero Introduction:
Coming Soon.

Story Background:
Originally nothing more than a lowly spirit of the trees, Io dwelt peacefully amongst his kind in the Great Forest. As the Great War spread across the land the creatures of the forest were forced to defend their home. The desire to protect his kin awoke power in Io he had not known he possessed. He discovered he was able to connect his life force to another creature to strengthen them or help them flee by instantly transporting them out of harm. Io became known amongst his people as the Guardian Wisp, a protector of the Spirits. All other spirits swore to assist him and can be summoned to his side to aid him in his battle. Uninterested in the battle between the Sentinel and the Scourge, Io fights only to protect his people.


SOUNDS/SAYS
1 - Ready1
2 - What1
3 - What2
4 - What3
5 - Yes1
6 - Yes2
7 - Yes3
8 - Pissed1
9 - Pissed2
10 - Pissed3


SKILLS:

Tether
Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.
  • Active
  • Unit
  • T

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
40
12
1800
900
12/0.75 second
Allied Heroes
20% MS bonus
2
40
12
1800
900
12/1.25 seconds
Allied Heroes
20% MS bonus
3
40
12
1800
900
12/1.75 seconds
Allied Heroes
20% MS bonus
4
40
1
1800
900
12/2.25 seconds
Allied Heroes
20% MS bonus

Notes:
• (*) Tether duration/stun duration
• If you try to tether a unit that is 700 distance or further away from Io, he will latch on and pull himself closer to the tethered unit (to a distance of 300).
• The tethered unit will benefit from Overcharge, Relocate, and from Io regenerating HP/mana.
• The following HP or mana gain will not be transferred: Io activating Armlet, Io gaining more than 50% of his HP or mana in less than 0.02s.
• Has a sub ability that lets you break the tether.


Spirits
Io summons 5 ancient Spirits over the course of 4 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explode
  • Active
  • Instant
  • W
 
Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
120
20
N/A
300
19 seconds
Enemy Units
8/25 damage
2
130
18
N/A
300
19 seconds
Enemy Units
14/50 damage
3
140
16
N/A
300
19 seconds
Enemy Units
20/75 damage
4
150
14
N/A
300
19 seconds
Enemy Units
26/100 damage

Notes:
• (*) Area of Effect of the explosion
• (**) Damage to creeps/heroes
• Damage type: magical
• Min/max Oscillation range: 100/875
• You gain 2 subabilities to control how far away from Io the spirits orbit.

Overcharge
Io draws on more energy than he can safely handle, granting him bonus attack speed and damage reduction, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonuses are also granted to that ally. 

  • Toggle
  • Instant
  • V

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
2.5% of current HP and MP
N/A
N/A
N.A
N/A
Self
40 IAS, 5% damage reduction
2
2.5% of current HP and MP
N/A
N/A
N/A
N/A
Self
50 IAS, 10% damage reduction
3
2.5% of current HP and MP
N/A
N/A
N/A
N/A
Self
60 IAS, 15% damage reduction
4
2.5% of current HP and MP
N.A
N/A
N/A
N/A
Self
70 IAS, 20% damage reduction

Notes:
• This bonus affects a tethered unit as well.
• The hp/mana lost can't be reduced in any way.
• The hp/mana loss is actually 0.5% in every 0.2 seconds, resulting in 2.4751256878125% loss per second

Relocate
Io temporarily relocates himself, along with any tethered hero, to the target location for 12 seconds.

  • Active
  • Point
  • R

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
100
90 seconds
Global
N/A
N/A
N/A
Teleport after 2.5 seconds
2
100
75 seconds
Global
N/A
N/A
N/A
Teleport after 2.25 seconds
3
100
60 seconds
Global
N/A
N/A
N/A
Teleport after 2 seconds

Notes:
• There is a casting delay and the enemy has visual indicators on the minimap at the target location before it happens.
• If Io is disabled during the this casting delay, Relocate will be cancelled.
• If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from returning back with you.
• The -disablehelp command will prevent an allied Io from teleporting your hero with this this ability. 

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