Rooftrellen
Agility: 15 + 2
Strength: 25 + 2.8
Intelligence: 17 + 1.8
ADVANCED STATISTICS
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Affiliation
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Sentinel
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Attack Animation
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0.6/0.4
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Damage
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59-67
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Casting Animation
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0.5/0.51
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Armor
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1.1
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Base Attack Time
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1.7
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Movespeed
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300
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Missile Speed
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Instant
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Attack Range
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128
(melee)
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Sight Range
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1800/1200
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CAIRNE BLOODHOOF ‘The Tauren Chieftain’
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v6.73
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Overgrowth damage per second decreased from
70/100/130 to 50/75/100
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v6.73
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Leech Seed manacost increased from 110/120/130/140
to 140
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v6.72d
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Strength from 27 + 3.4 to 25 + 2.8
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v6.72d
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Overgrowth cooldown increased from 100/95/90 to
115/105/95
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v6.72d
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Undid melee hero collision change from 6.72c
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v6.72c
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Added a 2 second fade time to Nature's Guise
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v6.72c
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Overgrowth AOE reduced from 725 to 625
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v6.72c
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Living Armor regeneration reduced from 2/3/4/5 to
1/2/3/4
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v6.72c
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Melee hero collision size now reduced from 24 to 12
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v6.72b
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Living Armor now regenerates buildings only in a 900
AoE
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v6.72b
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Leech Seed cooldown rescaled from 12 to 18/16/14/12
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v6.72b
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Treant Protector base armor reduced by 1
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v6.72b
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Fixed a bug with Living Armor and -switch
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v6.72
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Armor reduced by 1
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v6.72
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Nature's Guise now gives the unit a 10% movement
speed bonus
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v6.72
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Nature's Guise keeps the target invisible for up to
1 second after leaving the proximity of a tree, except during the initial
cast
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v6.72
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Nature's Guise cooldown increased from 3 seconds to
10/8/6/4 seconds
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v6.72
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Overgrowth rebalanced
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v6.72
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Living Armor Reworked
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v6.72
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Forest Sentinel Replaced with Leech Seed
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v6.70
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Living Armor regeneration from 1/2/3/4 to 2/3/4/5
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v6.67
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Reworked Eyes in the Forest
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v6.67
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CM heroes updated (In: Alchemist,
Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree,
Weaver, Clinkz)
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v6.63
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Attack range changed from 100 to 128
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V6.63
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Fixed Eyes in the Forest no longer scaling as it
used to before the recent change
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v6.61
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Casting Nature's Guise on an allied unit (or other
spells) will no longer take you out if you have it on you
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v6.61
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Slightly increased Eyes in the Forest cast range
(+25) to fix some order issue bugs
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v6.61
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Fixed Living Armor not regenerating structures
properly
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v6.60b
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Fixed some issues with Treant Protector's Eyes In
The Forest
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v6.60
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Reworked Eyes in the Forest
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v6.58
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Living Armor is now castable on structures
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v6.57
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Fixed Shackleshot and Nature's Guise to work on
Sprout trees
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v6.48b
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Increased Rooftrellen's Agility per level
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Hero Introduction:
The Treant Protector's main focus is helping allies and absorbing damage, although his Overgrowth spell is one of the most powerful offensive abilities in the game. Rooftrellen can buff both his own and his allies' armor and hit point regeneration to very high levels with Natural Armor, and if that isn't enough to keep them safe he can turn them invisible with Nature's Guise. As long as they remain near a tree, they will remain hidden. Eyes in the Forest give Rooftrellen the ability to spy on his enemies. Although most of his abilities are defensive in nature, the Treant Protector's offensive power should not be underestimated. Using Overgrowth he can entangle all enemies in a large area around him, dealing lots of damage and stopping their movement for several seconds. In addition, the Treant Protector is no slouch in combat himself, with a powerful physical attack and near unstoppable constitution. Much like nature itself, this hero should not be underestimated.
Background Story:
A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.
SOUNDS/SAYS
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1 – Ready 1
2 – What 1
3 – Yes 1
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SKILLS:
Nature's Guise
Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes and gains a 10% movement speed bonus, but it must remain near a tree, or the Guise is lost.
- Active
- Unit
- T
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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90
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10
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300
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375 Tree search area
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15 seconds
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Allied Units
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Turns target allied unit available
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2
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80
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300
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300
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375 Tree search area
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30 seconds
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Allied Units
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Turns target allied unit invisible
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3
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70
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6
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300
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375 Tree search area
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45 seconds
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Allied Units
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Turns target allied unit invisible
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4
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60
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4
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300
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375 Tree search area
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60 seconds
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Allied Units
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Turns target allied unit invisible
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Notes:
• Has an initial fade time of 2 seconds, during which the unit is still visible.
• If the unit has a distance of more than 375 to the closest tree during 1 second, the invisibility will be removed.
• Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly.
• Treant Protector can cast spells without losing invisibility from Nature's Guise.
Leech Seed
Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount. Pulses 4 times.
- Active
- Unit
- E
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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140
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18
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350
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300
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3 seconds
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Enemy Units
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Slows by 24%, 30 damage/heal per pulse
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2
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140
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16
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350
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300
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3 seconds
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Enemy Units
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Slows by 24%, 45 damage/heal per pulse
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3
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140
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14
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350
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500
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3 seconds
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Enemy Units
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Slows by 24%, 60 damage/heal per pulse
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4
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140
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12
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350
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500
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3 seconds
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Enemy Units
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Slows by 24%, 75 damage/heal per pulse
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Notes:
Damage type: Magical
Living Armor
Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally. The regen on structures is always a 900 aoe aura.
- Passive
- N/A
- V
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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N/A
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N/A
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N/A
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Global (day of heroes) / 900 (structures, night for
heroes)
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N/A
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Allied Heroes and structures
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Gives 1 armor and 1 HP regeneration
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2
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N/A
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N/A
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N/A
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Global (day of heroes) / 900 (structures, night for
heroes)
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N/A
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Allied heroes and structures
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Gives 2 armor and 2 HP regeneration
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3
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N/A
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N/A
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N/A
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Global (day of heroes) / 900 (structures, night for
heroes)
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N/A
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Allied heroes and structures
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Gives 3 armor and 3 HP regeneration
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4
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N/A
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N/A
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N/A
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Global (day of heroes) / 900 (structures, night for
heroes)
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N/A
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Allied heroes and structures
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Gives 4 armor and 4 HP regeneration
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Notes:
N/A
Overgrowth
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each.
- Active
- Instant
- R
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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150
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115
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N/A
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65
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3 seconds
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Enemy Units
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Entangles all nearby enemy units, deals 50 damage per
second
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2
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175
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105
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N/A
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65
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3 seconds
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Enemy Units
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Entangles all nearby enemy units, deals 75 damage per
second
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3
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200
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95
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N/A
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65
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3 seconds
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Enemy Units
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Entangles all nearby enemy units, deals 100 damage
per second
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Notes:
• Damage type: magical
• Prevents usage of the Blink spell.
• Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free.
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