Sunday, June 3, 2012

Sentinel Strength (Treant)

TREANT PROTECTOR
Rooftrellen


Agility: 15 + 2
Strength: 25 + 2.8
Intelligence: 17 + 1.8

ADVANCED STATISTICS
Affiliation
Sentinel
Attack Animation
0.6/0.4
Damage
59-67
Casting Animation
0.5/0.51
Armor
1.1
Base Attack Time
1.7
Movespeed
300
Missile Speed
Instant
Attack Range
128 (melee)
Sight Range
1800/1200


CAIRNE BLOODHOOF ‘The Tauren Chieftain’
v6.73
Overgrowth damage per second decreased from 70/100/130 to 50/75/100
v6.73
Leech Seed manacost increased from 110/120/130/140 to 140
v6.72d
Strength from 27 + 3.4 to 25 + 2.8
v6.72d
Overgrowth cooldown increased from 100/95/90 to 115/105/95
v6.72d
Undid melee hero collision change from 6.72c
v6.72c
Added a 2 second fade time to Nature's Guise
v6.72c
Overgrowth AOE reduced from 725 to 625
v6.72c
Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4
v6.72c
Melee hero collision size now reduced from 24 to 12
v6.72b
Living Armor now regenerates buildings only in a 900 AoE
v6.72b
Leech Seed cooldown rescaled from 12 to 18/16/14/12
v6.72b
Treant Protector base armor reduced by 1
v6.72b
Fixed a bug with Living Armor and -switch
v6.72
Armor reduced by 1
v6.72
Nature's Guise now gives the unit a 10% movement speed bonus
v6.72
Nature's Guise keeps the target invisible for up to 1 second after leaving the proximity of a tree, except during the initial cast
v6.72
Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
v6.72
Overgrowth rebalanced
v6.72
Living Armor Reworked
v6.72
Forest Sentinel Replaced with Leech Seed
v6.70
Living Armor regeneration from 1/2/3/4 to 2/3/4/5
v6.67
Reworked Eyes in the Forest
v6.67
CM heroes updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
v6.63
Attack range changed from 100 to 128
V6.63
Fixed Eyes in the Forest no longer scaling as it used to before the recent change
v6.61
Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you
v6.61
Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
v6.61
Fixed Living Armor not regenerating structures properly
v6.60b
Fixed some issues with Treant Protector's Eyes In The Forest
v6.60
Reworked Eyes in the Forest
v6.58
Living Armor is now castable on structures
v6.57
Fixed Shackleshot and Nature's Guise to work on Sprout trees
v6.48b
Increased Rooftrellen's Agility per level

Hero Introduction:
The Treant Protector's main focus is helping allies and absorbing damage, although his Overgrowth spell is one of the most powerful offensive abilities in the game. Rooftrellen can buff both his own and his allies' armor and hit point regeneration to very high levels with Natural Armor, and if that isn't enough to keep them safe he can turn them invisible with Nature's Guise. As long as they remain near a tree, they will remain hidden. Eyes in the Forest give Rooftrellen the ability to spy on his enemies. Although most of his abilities are defensive in nature, the Treant Protector's offensive power should not be underestimated. Using Overgrowth he can entangle all enemies in a large area around him, dealing lots of damage and stopping their movement for several seconds. In addition, the Treant Protector is no slouch in combat himself, with a powerful physical attack and near unstoppable constitution. Much like nature itself, this hero should not be underestimated.

Background Story:
A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.


SOUNDS/SAYS
1 – Ready 1
2 – What 1
3 – Yes 1


 SKILLS:

Nature's Guise
Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes and gains a 10% movement speed bonus, but it must remain near a tree, or the Guise is lost. 


  • Active
  • Unit
  • T
 
Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
90
10
300
375 Tree search area
15 seconds
Allied Units
Turns target allied unit available
2
80
300
300
375 Tree search area
30 seconds
Allied Units
Turns target allied unit invisible
3
70
6
300
375 Tree search area
45 seconds
Allied Units
Turns target allied unit invisible
4
60
4
300
375 Tree search area
60 seconds
Allied Units
Turns target allied unit invisible

Notes:
• Has an initial fade time of 2 seconds, during which the unit is still visible.
• If the unit has a distance of more than 375 to the closest tree during 1 second, the invisibility will be removed.
• Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly.
• Treant Protector can cast spells without losing invisibility from Nature's Guise.


Leech Seed
Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount. Pulses 4 times.
  • Active
  • Unit
  • E
 
Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
140
18
350
300
3 seconds
Enemy Units
Slows by 24%, 30 damage/heal per pulse
2
140
16
350
300
3 seconds
Enemy Units
Slows by 24%, 45 damage/heal per pulse
3
140
14
350
500
3 seconds
Enemy Units
Slows by 24%, 60 damage/heal per pulse
4
140
12
350
500
3 seconds
Enemy Units
Slows by 24%, 75 damage/heal per pulse

Notes:
Damage type: Magical


Living Armor
Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally. The regen on structures is always a 900 aoe aura.
  • Passive
  • N/A
  • V

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
Global (day of heroes) / 900 (structures, night for heroes)
N/A
Allied Heroes and structures
Gives 1 armor and 1 HP regeneration
2
N/A
N/A
N/A
Global (day of heroes) / 900 (structures, night for heroes)
N/A
Allied heroes and structures
Gives 2 armor and 2 HP regeneration
3
N/A
N/A
N/A
Global (day of heroes) / 900 (structures, night for heroes)
N/A
Allied heroes and structures
Gives 3 armor and 3 HP regeneration
4
N/A
N/A
N/A
Global (day of heroes) / 900 (structures, night for heroes)
N/A
Allied heroes and structures
Gives 4 armor and 4 HP regeneration

 Notes:
N/A

Overgrowth
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each.

  • Active
  • Instant
  • R
 
Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
150
115
N/A
65
3 seconds
Enemy Units
Entangles all nearby enemy units, deals 50 damage per second
2
175
105
N/A
65
3 seconds
Enemy Units
Entangles all nearby enemy units, deals 75 damage per second
3
200
95
N/A
65
3 seconds
Enemy Units
Entangles all nearby enemy units, deals 100 damage per second

Notes:
• Damage type: magical
• Prevents usage of the Blink spell.
• Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free.

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