Cairne Bloodhoof
Agility: 14 + 1.5
Strength: 24 + 2.3
Intelligence: 23 + 1.6
ADVANCED STATISTICS
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Affiliation
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Sentinel
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Attack Animation
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0.35/0.97
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Damage
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47
– 57
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Casting Animation
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0.4/0.8
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Armor
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2.96
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Base Attack Time
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1.7
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Movespeed
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315
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Missile Speed
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Instant
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Attack Range
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128
(melee)
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Sight Range
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1800/800
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CAIRNE BLOODHOOF ‘The Tauren Chieftain’
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v6.72d
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Undid melee hero collision change from 6.72c
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v6.72c
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Melee hero collision size now reduced from 24 to 12
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v6.72
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Ancestral Spirit now has a secondary ability that
returns the spirit
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v6.72
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Ancestral Spirit cooldown decreased from 19 to 16
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v6.72
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Ancestral Spirit cast range increased from 1000 to
1200
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v6.72
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Fixed Natural Order and Ice Vortex interaction with
spell resistance items
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v6.71
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Movement speed increased by 5
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v6.68
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Natural Order AoE from 250 to 275
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v6.63
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Ancestral Spirit cast range decreased from 1500 to
1000
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v6.63
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Earth Splitter AoE decreased
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v6.63
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Earth Splitter cooldown increased from 90/75/60 to a
constant 100
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v6.63
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Added Natural Order aura on TC's spirit
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v6.61
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Lowered base damage by 10
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v6.61
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Lowered Strength gain from 2.7 to 2.3
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v6.61
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Decreased Natural Order percentages to 20/40/60/80%
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v6.61
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Fixed bug with Natural Order sometimes instantly
killing Forged Spirit summoned units
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v6.60
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Added a new hero Tauren Chieftain to
the Sentinel
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Hero Introduction:
The Tauren Chieftain is a strong physical damage dealer who can disable and destroy many heroes at once with his spells. Most of the Chieftain's abilities revolve around the guardian spirit which aids him in battle. Using Ancestral Spirit, Cairne can temporarily separate the guardian spirit from himself. While the spirit is separate, it causes damage to enemies it strikes and mimics the Chieftain's movement and Echo Stomp ability. When the spirit and Cairne rejoin, he gains a boost to his physical damage and move speed, the strength of which depends on how many enemies the spirit collided with. This makes him a very dangerous physical attacker, especially combined with his offensive aura, Natural Order. This ability reduces the base armor and magic resistance of all nearby units, giving the Chieftain's attacks and spells a significant boost to their damage. His final ability is called Earth Splitter, a powerful area of effect spell which can cause severe damage and disable many enemies at once. Since it takes a few seconds to have any effect and is easy to dodge on its own, it's best to combo this ability with either Echo Stomp or allied disabling spells. However, if multiple enemy heroes are hit by this ability, it generally spells their doom.
Background Story:
Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.
SOUNDS/SAYS
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1 - I have an axe to
grind.
2 - For the warchief and
the tribes.
3 - I stand ready.
4 - Your command?
5 - Your order?
6 - What would you ask of
me?
7 - Done.
8 - For my ancestors.
9 - An excellent plan.
10 - Yes, chieftain.
11 - For the tribes!
12 - Honor, guide me!
13 - None shall pass!
14 - Pass the peacepipe.
15 - Hey! Puff, puff,
give. That's ...
16 - Oh, I can see my
ancestors.
17 - Back in the old ways
we ...
18 - Only two things come
from ...
19 - Steer clear.
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SKILLS:
Echo Stomp
Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconscious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is separated from you, it will still perform its part of the spell. 1.4 second cast time.
- Active
- Instant
- T
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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100
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15
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N/A
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475
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2 seconds
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Enemy Units
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Knocks out units for 2 seconds
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2
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115
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15
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N/A
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475
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3 seconds
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Enemy Units
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Knocks out units for 3 seconds
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3
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130
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15
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N/A
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475
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4 seconds
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Enemy Units
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Knocks out units for 4 seconds
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4
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145
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15
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N/A
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475
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5 seconds
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Enemy Units
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Knocks out units for 5 seconds
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Notes:
• Damage type: magical (spirit), physical (tauren)
Ancestral Spirit
The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While separate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.
- Active
- Point
- C
Skills
Table
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|||||||
Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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110
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15
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1200
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275
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8 seconds
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Enemy Units
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Deals 160 damage. Gives 6 attack damage and 1% speed
per creep, and 10 attack damage and 5% speed per hero.
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2
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110
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16
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1200
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275
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8 seconds
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Enemy Units
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Deals 160 damage. Gives 6 attack damage and 1% speed
per creep, and 20 attack damage and 5% speed per hero.
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3
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110
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16
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1200
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275
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8 seconds
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Enemy Units
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Deals 200 damage. Gives 9 attack damage and 1% speed
per creep, and 30 attack damage and 5% speed per hero.
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4
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110
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16
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1200
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275
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8 seconds
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Enemy Units
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Deals 240 damage. Gives 12 attack damage and 1% speed
per creep, and 40 attack damage and 5% speed per hero.
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Notes:
• The spirits movements are Tauren Chieftain's own but mirrored.
• Using the ability again returns the spirit to you.
Natural Order
The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.
- Passive
- N/A
- N
Skills
Table
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|||||||
Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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N/A
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N/A
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N/A
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175
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N/A
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Enemy Units
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20% reduction
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2
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N/A
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N/A
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N/A
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275
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N/A
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Enemy Units
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40% reduction
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3
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N/A
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N/A
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N/A
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275
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N/A
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Enemy Units
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60% reduction
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4
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N/A
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N/A
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N/A
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275
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N/A
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Enemy Units
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80% reduction
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Notes:
• The Ancestral Spirit also has this ability.
• The magic resistance reduction is actually a 6% / 14% / 20% / 26% amplification of magical damage.
Earth Splitter
Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.
- Active
- Point
- E
Skills
Table
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|||||||
Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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175
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100
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1600
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300 (width) / 2400 (distance)
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3 seconds
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Enemy Units
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Deals 35% of targets maximum hp, and slows 30% for 3
seconds.
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2
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175
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100
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1600
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300 (width) / 2400 (distance)
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4 seconds
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Enemy Units
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Deals 35% of targets maximum hp, and slows 40% for 4
seconds
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3
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175
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100
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1600
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300 (width) / 2500 (distance)
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5 seconds
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Enemy Units
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Deals 35% of targets maximum hp, and slows 50% for 5
seconds
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Notes:
• Damage type: magical (50%), physical (50%)
• The crack extends with a speed of 900, to maximum distance of 2400.
• The whole crack implodes 3 seconds after casting.
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