Sunday, June 3, 2012

Sentinel Strength (Tauren)

TAUREN CHIEFTAIN
Cairne Bloodhoof



Agility: 14 + 1.5
Strength: 24 + 2.3
Intelligence: 23 + 1.6

ADVANCED STATISTICS
Affiliation
Sentinel
Attack Animation
0.35/0.97
Damage
47 – 57
Casting Animation
0.4/0.8
Armor
2.96
Base Attack Time
1.7
Movespeed
315
Missile Speed
Instant
Attack Range
128 (melee)
Sight Range
1800/800


CAIRNE BLOODHOOF ‘The Tauren Chieftain’
v6.72d
Undid melee hero collision change from 6.72c
v6.72c
Melee hero collision size now reduced from 24 to 12
v6.72
Ancestral Spirit now has a secondary ability that returns the spirit
v6.72
Ancestral Spirit cooldown decreased from 19 to 16
v6.72
Ancestral Spirit cast range increased from 1000 to 1200
v6.72
Fixed Natural Order and Ice Vortex interaction with spell resistance items
v6.71
Movement speed increased by 5
v6.68
Natural Order AoE from 250 to 275
v6.63
Ancestral Spirit cast range decreased from 1500 to 1000
v6.63
Earth Splitter AoE decreased
v6.63
Earth Splitter cooldown increased from 90/75/60 to a constant 100
v6.63
Added Natural Order aura on TC's spirit
v6.61
Lowered base damage by 10
v6.61
Lowered Strength gain from 2.7 to 2.3
v6.61
Decreased Natural Order percentages to 20/40/60/80%
v6.61
Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units
v6.60
Added a new hero Tauren Chieftain to the Sentinel

Hero Introduction:
The Tauren Chieftain is a strong physical damage dealer who can disable and destroy many heroes at once with his spells. Most of the Chieftain's abilities revolve around the guardian spirit which aids him in battle. Using Ancestral Spirit, Cairne can temporarily separate the guardian spirit from himself. While the spirit is separate, it causes damage to enemies it strikes and mimics the Chieftain's movement and Echo Stomp ability. When the spirit and Cairne rejoin, he gains a boost to his physical damage and move speed, the strength of which depends on how many enemies the spirit collided with. This makes him a very dangerous physical attacker, especially combined with his offensive aura, Natural Order. This ability reduces the base armor and magic resistance of all nearby units, giving the Chieftain's attacks and spells a significant boost to their damage. His final ability is called Earth Splitter, a powerful area of effect spell which can cause severe damage and disable many enemies at once. Since it takes a few seconds to have any effect and is easy to dodge on its own, it's best to combo this ability with either Echo Stomp or allied disabling spells. However, if multiple enemy heroes are hit by this ability, it generally spells their doom.

Background Story:
Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.
 
SOUNDS/SAYS
1 - I have an axe to grind.
2 - For the warchief and the tribes.
3 - I stand ready.
4 - Your command?
5 - Your order?
6 - What would you ask of me?
7 - Done.
8 - For my ancestors.
9 - An excellent plan.
10 - Yes, chieftain.
11 - For the tribes!
12 - Honor, guide me!
13 - None shall pass!
14 - Pass the peacepipe.
15 - Hey! Puff, puff, give. That's ...
16 - Oh, I can see my ancestors.
17 - Back in the old ways we ...
18 - Only two things come from ...
19 - Steer clear.

 SKILLS:


Echo Stomp
Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconscious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is separated from you, it will still perform its part of the spell. 1.4 second cast time.
  • Active
  • Instant
  • T
 
Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
100
15
N/A
475
2 seconds
Enemy Units
Knocks out units for 2 seconds
2
115
15
N/A
475
3 seconds
Enemy Units
Knocks out units for 3 seconds
3
130
15
N/A
475
4 seconds
Enemy Units
Knocks out units for 4 seconds
4
145
15
N/A
475
5 seconds
Enemy Units
Knocks out units for 5 seconds


 Notes:
• Damage type: magical (spirit), physical (tauren) 


Ancestral Spirit
The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While separate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.

  • Active
  • Point
 
Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
110
15
1200
275
8 seconds
Enemy Units
Deals 160 damage. Gives 6 attack damage and 1% speed per creep, and 10 attack damage and 5% speed per hero.
2
110
16
1200
275
8 seconds
Enemy Units
Deals 160 damage. Gives 6 attack damage and 1% speed per creep, and 20 attack damage and 5% speed per hero.
3
110
16
1200
275
8 seconds
Enemy Units
Deals 200 damage. Gives 9 attack damage and 1% speed per creep, and 30 attack damage and 5% speed per hero.
4
110
16
1200
275
8 seconds
Enemy Units
Deals 240 damage. Gives 12 attack damage and 1% speed per creep, and 40 attack damage and 5% speed per hero.



 Notes:
• The spirits movements are Tauren Chieftain's own but mirrored.
• Using the ability again returns the spirit to you. 



Natural Order
The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.

  • Passive
  • N/A
  • N

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
175
N/A
Enemy Units
20% reduction
2
N/A
N/A
N/A
275
N/A
Enemy Units
40% reduction
3
N/A
N/A
N/A
275
N/A
Enemy Units
60% reduction
4
N/A
N/A
N/A
275
N/A
Enemy Units
80% reduction

 Notes:
• The Ancestral Spirit also has this ability.
• The magic resistance reduction is actually a 6% / 14% / 20% / 26% amplification of magical damage. 


Earth Splitter
Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP. 


  • Active
  • Point
  • E


Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
175
100
1600
300 (width) / 2400 (distance)
3 seconds
Enemy Units
Deals 35% of targets maximum hp, and slows 30% for 3 seconds.
2
175
100
1600
300 (width) / 2400 (distance)
4 seconds
Enemy Units
Deals 35% of targets maximum hp, and slows 40% for 4 seconds
3
175
100
1600
300 (width) / 2500 (distance)
5 seconds
Enemy Units
Deals 35% of targets maximum hp, and slows 50% for 5 seconds

Notes:
• Damage type: magical (50%), physical (50%)
• The crack extends with a speed of 900, to maximum distance of 2400.
• The whole crack implodes 3 seconds after casting.  
 

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