Wednesday, June 27, 2012

On-song mTw beats EYES



by Patrik "Raistlin" Hellstrand
written by Bruno "shostakovich" Tomaz


You don't change a winning team: That's the philosophy behind mTw right now, which allowed them to show strong performances and reach the top of the Gosuleague standings with their win against EYES.

"You don't change a winning team" is also their philosophy on the picks: No surprises, only good and solid picks, with Invoker, Windrunner and Enchantress being there to control the lane and create space for Juggernaut to farm, with the Crystal Maiden as his back-up if necessary. On EYES squad, we have a good mix of disables and damage. Chaos Knight and Queen of Pain are there, hoping that their team mates are able to control the fights and give them room to unleash the damage. If mTw show no surprises, EYES does: they're fielding the perceptive player slasher, legendary for his Murana in WC3 DotA, playing Beastmaster.

As lane goes on, mTw shows why they're one of the most aggressive teams around. Instead of trading lanes with the opponent, they contest it, exploring the strength of Bladefury and Crystal Nova at level one, not to mention Enchantress' creeps. The action is all in the bottom lane, while Queen of Pain fights against Invoker for mid and Beastmaster against Windrunner on top. First Blood goes for mTw, but EYES get a score lead of 3-1 around the five minute mark, and Chaos Knight is getting every single creep kill on his lane.

Both teams continue to trade kills, with no one managing to get a decisive lead. A farming period goes until close to the 12 minute mark, where EYES lose Beastmaster and Queen of Pain in a fight, losing map control and the first tier mid tower. From this point, mTw starts getting the best of all the trades, winning a massive team-fight around the 14 minute mark. The score is 10-11, but mTw have a small lead. A sneaky Roshan snipe and a tower deny around the 17 minute mark furthered their lead, giving plenty of space for Juggernaut to farm. Despite his excellent farm in the beginning, Chaos Knight isn't landing the impact needed for EYES to regain the advantage. They're not that behind however: They just need one successful team-fight to recover map control.

A gank on Chaos Knight in the 21 minute mark solidifies even more mTw lead. Minutes later, EYES tries to trade towers, but mTw contest it and gets a kill and even bigger lead. With more map control and ites, mTw is just waiting for more items to kick in a while controlling EYES jungle and Roshan, trading some heroes inbetween around the 25 minute mark.

Sunday, June 17, 2012

BADBURN CHAMPS

Pacific Badburn are GEST June Champions
by Kai Chua


After two days of intense competition, Pacific Badburn and iZone found themselves as the last two teams standing. In an extremely close Best of Three series, Pacific BadBurn managed to edge out iZone 2-1 and earn the right to proclaim themselves GEST June Champions.

Tuesday, June 12, 2012

SyndereN

syndereN: 'Being unpredictable is going to be crucial'


mTw gears up for Dreamhack this weekend after clinching the West wild card for the International.

Friday, June 8, 2012

Sentinel Agility (Syllabear)

LONE DRUID
Syllabear



Strength: 17 + 2.1
Agility: 24 + 2.7
Intelligence: 13 + 1.4
ADVANCED STATISTICS
Affiliation
Sentinel
Attack Animation
0.33/0.53
Damage
46-50
Casting Animation
0.5/1.17
Armor
3.36
Base Attack Time
1.7
Movespeed
315
Missile Speed
900
Attack Range
550
Sight Range
1800/800


SYLLABEAR ‘The Lone Druid’
v6.72f
Fixed a bug with Spirit Bear's Return
v6.72d
Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds
v6.72d
Undid melee hero collision change from 6.72c
v6.72c
Melee hero collision size now reduced from 24 to 12
v6.72
Spirit Bear's Demolish decreased from 60% to 40% bonus damage versus buildings
v6.71
Fixed some rare bugs on Spirit Bear death
v6.71
Fixed a bug with Spirit Bear and Bashers
v6.69
Leash range increased to 1100
v6.69
True Form movement speed from 270 to 280
v6.69
Spirit Bear attack point improved
v6.69
Fixed common scenarios where Spirit Bear would miss its attack as the target was moving
v6.69
Casting Summon Spirit Bear while the bear is still alive will restore that bear's health instead of not allowing you to cast.
v6.69
Fixed a rare bug with Spirit Bear losing track of his items
v6.67
Fixed some minor issues with Javelin with spirit bear and invisible units
v6.66b
Fixed some potential Basher bugs on some levels of Spirit Bear
v6.64
True Form movement speed decreased by 35
v6.64
Hero movement speed increased by 10
v6.64
True Form transformation time increased from 1.45 to 2 seconds
v6.64
True Form armor increased by 2
v6.64
Spirit Bear's leash range reduced from 1500 to 925
v6.64
Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack.
v6.63b
Fixed a bug with Spirit Bear's entangle and overgrowth
v6.63
Spirit Bear's entangle no longer prevents the target from attacking
v6.63
Spirit Bear's entangle damage increased from 40/sec to 60/sec
v6.60
Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2->20/2, 40/4, 60/6) and lowered duration (10->8 seconds)
v6.60
Changed Spirit Bear's ability progression (Lv1->Adds Inventory, Lv2->Adds Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction)
v6.60
Improved True Form's melee attack range (100->150)
v6.60
Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target
v6.60
Removed One from True Form
v6.60
Spells now last the same duration on Spirit Bear as they do on heroes
v6.58
Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5 seconds
v6.52b
Fixed an old rare bug involving Sprout and Spirit Bear
v6.52
Improved cooldown progression on Spirit Bear
v6.51
Minor bonus armor in True Form
v6.50
Improved Spirit Bear's Demolish


Hero Introduction:
The Lone Druid must command his trusted Spirit Bear with pinpoint and tactical orders just as well if not more so than his own actions. While the druid is fragile, his companion is the furthest thing from, and can keep him safe by being on a constant counter offensive. Becoming Rabid, they can gain a boost in their movement and attack speed, both useful for retreat and reentering a fight--a pattern the Lone Druid must master. The bear itself can equip items, and passively Entangle foes it attacks at times. The Druid can eventually metamorphose from his ranged, less durable state, into a melee, sturdier bear form.

Background Story:Syllabear was spared a time of great strife due to the deeds of his people. Sensing their settlement's impending destruction they turned their child into a bear and sent him into the wild. Syllabear grew up strong and savage, like the bears that inhabited the forests of his home. Using druidic powers, he can enter a state of almost rabid frenzy, and even call powerful bear companions to aid him. Awakened into his elven heritage by Furion the Prophet, Syllabear has regained his true elven form, and brings the bestial spirit of the bear to the battlefield.

SOUNDS/SAYS
1 - The Sleeper has awaken.
2 - In Nordrassil's name!
3 - I'm awake, I'm awake.
4 - Our time is short.
5 - Where shall I strike?
6 - My strength is yours.
7 - My path is clear.
8 - At once.
9 - Of course.
10 - (Yes4)
11 - Victory is at hand!
12 - Bear arms!
13 - I'll make short work of them!
14 - Only you can prevent forest fires.
15 - I'd rather be hibernating.
16 - He wasn't fuzzy, was he?
17 - Da Bears.
18 - Got any gummy humans?
19 - Can't...stop...dancing...
20 - Quit clicking on my bear ass.


SKILLS:

Summon Spirit Bear
Summons a powerful Spirit Bear companion. It randomly Entangles enemies that it attacks.


Ability Type: Active
Targeting Type: Instant
Ability Hotkey: B


Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
75
180
N/A
N/A
Until Killed
N/A
Summons Spirit Bear w/ 1400 hit points and inventory
2
75
160
N/A
N/A
Until Killed
N/A
Summons Spirit Bear w/ 1800 hit points – adds Return
3
75
140
N/A
N/A
Until Killed
N/A
Summons Spirit Bear w/ 2300 hit points – adds 20% Entangle
4
75
120
N/A
N/A
Until Killed
N/A
Summons Spirit Bear with 2700 hit points – adds Demolish and 33% spell resistance

Notes:
• Spells last as long on Spirit Bear as they do on heroes.
• Can attack up to 1100 range away from Syllabear. If it attacks further away, its attack will stop.
• If the Spirit Bear dies, Syllabear will take 100 mixed damage per level of Summon Spirit Bear, from the unit that killed the Spirit Bear.


Return
Immediately teleports the Spirit Bear back to Syllabear. This skill is acquired when the Spirit Bear is at level 2.

Ability Type: Active
Targeting Type: Instant
Ability Hotkey: R

Cooldown: 5
Effect: Returns the Spirit Bear back to its owner.
Notes:
• Spirit Bear cannot use Return if it has taken damage from a player unit in the last 3 seconds

DemolishCauses attacks to do 1.4 times normal damage to buildings.

Ability Type: Passive
Targeting Type: N/A
Ability Hotkey: None

Allowed Targets: Enemy Building
Effect: Attacks will deal 40% more damage against buildings

EntangleAttacks randomly cause roots to burst from the ground, immobilizing a target enemy unit for 3 seconds, and dealing 60 damage per second.

Ability Type:Passive
Targeting Type:N/A
Ability Hotkey:None

Cooldown: 5
Duration: 3 seconds (9 seconds on creeps)
Allowed Targets: Enemy Unit
Effect: 20% chance to entangle, 60 damage per second
Notes:• Damage type: physical
• This skill is an Orb Effect that's also a Buff Placer when it procs.
• A unit can't Blink or Metamorphose when affected by this skill.
• You can bash and crit at the same time Entangle is applied.
• If the target is affected by this skill and activates an invisibility spell you'll be able to see him for Entangle's duration.

Spell ResistanceSpirit Bear gains resistance against spell damage.

Ability Type:Passive
Targeting Type:N/A
Ability Hotkey:None

Effects: Gives 33% Spell Resistance

Rabid
Syllabear can create an intense combative fury in himself and his Spirit Bear Companion.

Ability Type:Active
Targeting Type:Instant
Ability Hotkey:R


Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
50
30
N/A
N/A
10 seconds
Seld/Spirit Bear
Increases attack speed by 10% and MS by 5%
2
50
30
N/A
N/A
10 seconds
Self/Spirit Bear
Increases attack speed by 20% and MS by 10 %
3
50
30
N/A
N/A
10 seconds
Self/Spirit Bear
Increases attack speed by 40% and MS by 20%
4
50
30
N/A
N/A
10 seconds
Self/Spirit Bear
Increases attack speed by 40% and MS by 20%


Notes:
• It affects both Syllabear and the Spirit Bear without targeting required.
Synergy
Increases the Lone Druid's synergy with his Spirit Bear and himself with each level, upgrading spells.
Ability Type:Passive
Targeting Type:N/A
Ability Hotkey:Y


Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
N/A
Self / Bear
Adds +10 damage and MS on Spirit Brat, Increases Rabid duration by 10 and True Form HP w +100.
2
N/A
N/A
N/A
N/A
N/A
Self / Bear
Adds +20 damage and MS on Spirit Bear, Increases Rabid duration by 20 and True Form HP w/ +200.
3
N/A
N/A
N/A
N/A
N/A
Self / Bear
Adds +30 damage and MS on Spirit Bear, Increases Rabid duration by 30 and True Form HP w/ +300.
4
N/A
N/A
N/A
N/A
N/A
Self / Bear
Adds +40 damage and MS on Spirit Bear, Increases Rabid duration by 40 and True Form HP w/ +400.



True Form
Syllabear learns to morph himself into a brown bear. Morphing into Bear Form causes Syllabear to lose his ranged advantage, by making him melee. He can morph freely between druid and bear form.
Ability Type:Toggle
Targeting Type:Instant
Ability Hotkey:F

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
25
0
N/A
N/A
Until switched back
Self
Morphs into Bear Form; 250 bonus health and 4 bonus Armor and has Battle Cry
2
25
0
N/A
N/A
Until switched back
Self
Morphs into Bear Form; 250 bonus health and 4 bonus Armor and has Battle Cry
3
25
0
N/A
N/A
Until switched back
Self
Morphs into Bear Form; 600 bonus health, 8 bonus Armor, has Battle Cry


Notes:
• Has a 2 seconds transformation time.
• You can dodge stuns while transforming.
• While in this state, Syllabear will have a Base Attack Time of 1.6 seconds.
• Syllabear has base movement speed of 280 while in bear form.
Battle Cry
Adds damage and armor to nearby units controlled by Syllabear.

Ability Type:Active
Targeting Type:Instant
Ability Hotkey:C

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
50
30
N/A
1000
8 seconds
Self / Spirit Bear
Adds +20 damage and 2 Armor
2
50
30
N/A
1000
8 seconds
Self / Spirit Bear
Adds +40 damage and 4 Armor
3
50
30
N/A
1000
8 seconds
Self / Spirit Bear
Adds +60 damage and 6 Armor