Purist Thunderwrath
Agility: 15 + 1.75
Strength: 20 + 2.65
Intelligence: 17 + 1.8
ADVANCED STATISTICS
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Affiliation
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Sentinel
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Attack Animation
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0.433/0.567
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Damage
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51-61
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Casting Animation
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0.5/1.67
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Armor
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4.1
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Base Attack Time
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1.7
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Movespeed
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300
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Missile Speed
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Instant
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Attack Range
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128
(melee)
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Sight Range
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1800/800
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PURIST THUNDERWRATH ‘The Omniknight’
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v6.72d
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Undid melee hero collision change from 6.72c
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v6.72c
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Melee hero collision size now reduced from 24 to 12
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v6.72
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Purification cast range increased from 400 to
400/500/600/700
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v6.72
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Rebalanced all Melee heroes between 100 and 128
range to be 128 range
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v6.70b
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Fixed Degen Aura working against towers
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v6.70
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Degen Aura now also reduces attack speed (same
values as the movement speed reduction)
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v6.68
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Movement speed increased by 5
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v6.67
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Repel duration decreased from 5/10/15/20 duration to
6/8/10/12
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v6.67
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Repel cooldown decreased from 20 to 14
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v6.67
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Repel mana cost decreased from 60/70/80/90 to 50
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v6.57
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Lowered Omniknight's base movement speed by 5
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v6.55
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Decreased Guardian Angel AOE and duration a bit
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v6.53
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Fixed a minor bug with the order of the heal and
damage operation on Purification when combine with Aphotic Shield on a nearby
enemy
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v6.50
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Changed Purification's damage type to Pure
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Hero Introduction:
A noble hero through and through, the Omniknight uses his powerful support and healing abilities to turn the tide of battle. Purification, a direct healing spell, instantly heals a large portion of the targets life. However, it doubles as a powerful offensive ability, dealing massive damage to all foes surrounding the target being healed. Repel allows the Omniknight to make a target ally immune to most spells for an extended period of time, although it makes them unable to be targeted by Purification. Enemies who try to escape Purist's holy wrath will find it difficult to flee from his Degeneration Aura, which passively slows the movement of all nearby foes. Finally, his Guardian Angel can single-handedly turn the tide of any battle. This powerful protective spell grants all allies within range near-invulnerability to physical damage, as well as rapid healing. His peerless support skills in the heat of battle make the Omniknight an invaluable member of any team.
Background Story:
A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.
Purification
Instantly heals a friendly unit and damages all nearby enemy units.
- Active
- Unit
- R
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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100
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12
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400
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225
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N/A
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Allied Units
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Heals/Damages 90 Hit points
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2
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120
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12
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500
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225
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N/A
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Allied Units
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Heals/Damages 180 Hit points
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3
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140
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12
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600
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225
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N/A
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Allied Units
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Heals/Damages 170 Hit points
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4
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160
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12
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700
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225
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N/A
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Allied Units
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Heals/Damages 360 Hit points
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Notes:
- Damage type: pure
Repel
Creates a powerful divine ward that blocks most magic from affecting a target unit.
- Active
- Unit
- E
Skills
Table
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|||||||
Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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50
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14
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500
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N/A
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6 seconds
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Any Unit
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Grants Spell Immunity
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2
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50
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14
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500
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N/A
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8 seconds
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Any Unit
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Grants Spell Immunity
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3
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50
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14
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500
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N/A
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10 seconds
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Any Unit
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Grants Spell Immunity
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4
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50
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14
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500
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N/A
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12 seconds
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Any Unit
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Grants Spell Immunity
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Notes:
• Repel removes most effects from the target when cast, including Guardian Angel.
• Magic Immunity doesn't prevent side effects of most ultimates.
Degen Aura
Greatly degenerates the movement and attack capabilities of units that stray too near.
- Passive
- N/A
- D
Skills
Table
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|||||||
Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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N/A
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N/A
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N/A
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300
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N/A
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Enemy Units
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Reduces movement speed and attack speed by 7%
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2
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N/A
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N/A
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N/A
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300
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N/A
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Enemy Units
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Reduces movement speed and attack speed by 14%
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3
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N/A
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N/A
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N/A
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300
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N/A
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Enemy Units
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Reduces movement speed and attack speed by 21%
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4
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N/A
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N/A
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N/A
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300
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N/A
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Enemy Units
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Reduces movement speed and attack speed by 28%
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Notes:
• This is an offensive aura which affects enemy units.
Guardian Angel
Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.
- Active
- Instant
- G
Skills
Table
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|||||||
Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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125
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150
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N/A
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600
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5 seconds
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Allied Units
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+1000 Armor, +25 HP Regeneration
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2
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175
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150
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N/A
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600
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6 seconds
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Allied Units
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+1000 Armor, +25 HP Regeneration
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3
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250
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150
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N/A
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600
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7 seconds
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Allied Units
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+1000 Armor, +25 HP Regeneration
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Notes:
- Affects allies with magic immunity.
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