Sunday, June 3, 2012

Sentinel Strength (Omni Knight)

OMNIKNIGHT
Purist Thunderwrath



Agility: 15 + 1.75
Strength: 20 + 2.65
Intelligence: 17 + 1.8

ADVANCED STATISTICS
Affiliation
Sentinel
Attack Animation
0.433/0.567
Damage
51-61
Casting Animation
0.5/1.67
Armor
4.1
Base Attack Time
1.7
Movespeed
300
Missile Speed
Instant
Attack Range
128 (melee)
Sight Range
1800/800


PURIST THUNDERWRATH ‘The Omniknight’
v6.72d
Undid melee hero collision change from 6.72c
v6.72c
Melee hero collision size now reduced from 24 to 12
v6.72
Purification cast range increased from 400 to 400/500/600/700
v6.72
Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.70b
Fixed Degen Aura working against towers
v6.70
Degen Aura now also reduces attack speed (same values as the movement speed reduction)
v6.68
Movement speed increased by 5
v6.67
Repel duration decreased from 5/10/15/20 duration to 6/8/10/12
v6.67
Repel cooldown decreased from 20 to 14
v6.67
Repel mana cost decreased from 60/70/80/90 to 50
v6.57
Lowered Omniknight's base movement speed by 5
v6.55
Decreased Guardian Angel AOE and duration a bit
v6.53
Fixed a minor bug with the order of the heal and damage operation on Purification when combine with Aphotic Shield on a nearby enemy
v6.50
Changed Purification's damage type to Pure

Hero Introduction:
A noble hero through and through, the Omniknight uses his powerful support and healing abilities to turn the tide of battle. Purification, a direct healing spell, instantly heals a large portion of the targets life. However, it doubles as a powerful offensive ability, dealing massive damage to all foes surrounding the target being healed. Repel allows the Omniknight to make a target ally immune to most spells for an extended period of time, although it makes them unable to be targeted by Purification. Enemies who try to escape Purist's holy wrath will find it difficult to flee from his Degeneration Aura, which passively slows the movement of all nearby foes. Finally, his Guardian Angel can single-handedly turn the tide of any battle. This powerful protective spell grants all allies within range near-invulnerability to physical damage, as well as rapid healing. His peerless support skills in the heat of battle make the Omniknight an invaluable member of any team.

Background Story:
A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.


Purification
Instantly heals a friendly unit and damages all nearby enemy units. 

  • Active
  • Unit


Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
100
12
400
225
N/A
Allied Units
Heals/Damages 90 Hit points
2
120
12
500
225
N/A
Allied Units
Heals/Damages 180 Hit points
3
140
12
600
225
N/A
Allied Units
Heals/Damages 170 Hit points
4
160
12
700
225
N/A
Allied Units
Heals/Damages 360 Hit points


Notes:
  • Damage type: pure

Repel
Creates a powerful divine ward that blocks most magic from affecting a target unit. 
  • Active
  • Unit

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
50
14
500
N/A
6 seconds
Any Unit
Grants Spell Immunity
2
50
14
500
N/A
8 seconds
Any Unit
Grants Spell Immunity
3
50
14
500
N/A
10 seconds
Any Unit
Grants Spell Immunity
4
50
14
500
N/A
12 seconds
Any Unit
Grants Spell Immunity

Notes:
• Repel removes most effects from the target when cast, including Guardian Angel.
• Magic Immunity doesn't prevent side effects of most ultimates.

 Degen Aura
 Greatly degenerates the movement and attack capabilities of units that stray too near.


  • Passive
  • N/A

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
300
N/A
Enemy Units
Reduces movement speed and attack speed by 7%
2
N/A
N/A
N/A
300
N/A
Enemy Units
Reduces movement speed and attack speed by 14%
3
N/A
N/A
N/A
300
N/A
Enemy Units
Reduces movement speed and attack speed by 21%
4
N/A
N/A
N/A
300
N/A
Enemy Units
Reduces movement speed and attack speed by 28%

 Notes:
• This is an offensive aura which affects enemy units.


Guardian Angel
Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.

  • Active
  • Instant
 
Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
125
150
N/A
600
5 seconds
Allied Units
+1000 Armor, +25 HP Regeneration
2
175
150
N/A
600
6 seconds
Allied Units
+1000 Armor, +25 HP Regeneration
3
250
150
N/A
600
7 seconds
Allied Units
+1000 Armor, +25 HP Regeneration

Notes:
  • Affects allies with magic immunity.

No comments:

Post a Comment