Sunday, June 3, 2012

Sentinel Strength (Earthshaker)

EARTHSHAKER
Raigor Stonehoof



Agility: 12 + 1.4
Strength: 22 + 2.5
Intelligence: 16 + 1.8
ADVANCED STATISTICS
Affiliation
Sentinel
Attack Animation
0.467/0.863
Damage
46-56
Casting Animation
0.69/0.5
Armor
2.68
Base Attack Time
1.7
Movespeed
300
Missile Speed
Instant
Attack Range
128 (melee)
Sight Range
1800/800

  
RAIGOR STONEHOOF ‘The Earthshaker’
v6.72d
Undid melee hero collision change from 6.72c
v6.72c
Melee hero collision size now reduced from 24 to 12
v6.72c
Fixed Echo Slam tooltip to make it more accurate
v6.72
Echo Slam initial damage reduced from 165/230/285 to 160/210/270
v6.71
Enchant Totem no longer dispels if you animation cancel
v6.66
Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)
v6.66
Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
v6.66
Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)
v6.66
Echo Slam's Echo damage increased from 35/45/65 to 40/55/70
v6.66
Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)
v6.63
Echo Slam now deals half bonus damage from corpses instead of full
v6.63
Fixed Fissure to be properly interrupted if the user cancels the action or gets disabled before cast point is reached
v6.60b
Fixed a bug that sometimes caused Echo Stomp to not get dispelled upon damage
v6.58
Dramatically improved performance during Echo slam
v6.50
Improved Earthshaker's movement speed
v6.49b
Fixed the recoded Fissure to work properly with Aftershock
v6.49
Rewrote Fissure to avoid Entangle and Impale based spell conflicts

Hero Introduction:
Although the Earthshaker is a strength hero, his real power lies in his spells. With a well-placed Echo Slam, Raigor can single-handedly level an entire team of enemies if they are foolish enough to bunch together. His Fissure spell is very versatile. While it deals decent damage along with a stun, it also creates an impassible wall of rock for several seconds. A skilled Earthshaker can use this to his advantage, blocking enemy movement and trapping hapless foes between a rock and a hard place. Enchant Totem gives him a significant damage boost for one attack, and his passive Aftershock ability causes a minor stun and damage effect under him every time he casts one of his spells. Although he is one of the more difficult heroes to use to his full strength, he is also one of the most deadly heroes in skilled hands.
Background Story:
In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim. So tremendous was their power that their magic leaks out of the earth violently with every spell. Sadly these sages mysteriously faded from the land. When the World Tree was threatened, couriers searched for these mighty ones but found just one. A young adept, Raigor Stonehoof, seeks battle to weave new tales of these shamans.
SOUNDS/SAYS
1 – May my ancestors watch over
2 – Gruuuaargh!
3 – Bring it on!
4 – I am able to help.
5 – How now?
6 – For the tribes!
7 – Immediately.
8 – Well done.
9 – Death to the enemies of…
10 – Death
11 – Start Running
12 – Do not push me or I’ll…
13 – Doubles?
14 – Got milk?
15 – There is a lot at stake here!
16 – Hey, what are these letters…
17 – Ole!
18 – *Breaking glass* Sorry!


SKILLS:
Fissure
Slams the ground with the Raigor's mighty totem, causing the ground to crack open front of him, damaging opponents and leaving an impassable crevasse for a period of time.
  • Ability Type: Active
  • Unit / Point
  • F
Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
125
15
1200
225
1sec/8secs
Enemy Units
125 damage and stuns
2
140
15
1200
255
1.25sec/ 8secs
Enemy Units
175 damage and stuns
3
155
15
1200
225
1.5sec / 8secs
Enemy Units
275 damage and stuns
4
170
15
1200
225
1.75sec / 8secs
Enemy Units
275 damage and stuns

Notes:

• Damage type: magic
• (*) Duration of the stun
• (**) Duration of the crevasse

Enchant Totem 

Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack.
  • Ability Type: Active
  • Instant
  • E
Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
50
7
N/A
N/A
14 secs or 1 attack
Self
Increases damage by 75%
2
50
7
N/A
N/A
14 secs or 1 attack
Self
Increases damage by 150%
3
50
7
N/A
N/A
14 secs or 1 attack
Self
Increases damage by 225%
4
50
7
N/A
N/A
14 secs or 1 attack
Self
Increases damage by 300%
  
Notes:
 • Only increases base damage and that given by the primary attribute.
    Raw bonus damage is not increased.
• Bonus damage from this skill does not stack with the Double Damage rune.


Aftershock

The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.

  • Ability Type: Passive
  • N/A
  • A  
Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
300
0.3 secs
Enemy Units
25 damage and stun
2
N/A
N/A
N/A
300
0.7 secs
Enemy Units
45 damage and stun
3
N/A
N/A
N/A
300
1.2 secs
Enemy Units
75 damage and stun
4
N/A
N/A
N/A
300
1/5 secs
Enemy Units
115 damage and stun

Notes:
  • Damage type: magic
  • Using items does not trigger Aftershock.

Echoslam



Raigor sends shockwaves shooting through the ground, dealing damage and ricocheting to nearby targets for additional damage.
  • Ability Type: Active
  • Instant
Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
145
150
N/A
500
N/A
Enemy Units
160 initial damage and 40 echo damage
2
205
130
N/A
500
N/A
Enemy Units
210 initial damage and 55 echo damage
3
265
110
N/A
500
N/A
Enemy Units
270 Initial Damage and 70 echo damage

Notes
  • Damage type: magic
  • Will not damage ethereal units.
  • The initial damage will go through magic immunity, the additional damage will not.
  • The initial damage is dealt in an AoE of 500 around Earthshaker.
  • Each unit within 550 AoE of the initial blast will produce an echo wave, dealing damage to units around it (including itself).
  • Can be upgraded with Aghanim's Scepter, causes each hero hit by the initial shockwave to echo the wave twice.

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