Raigor Stonehoof
Agility: 12 + 1.4
Strength: 22 + 2.5
Intelligence: 16 + 1.8
ADVANCED STATISTICS
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Affiliation
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Sentinel
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Attack Animation
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0.467/0.863
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Damage
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46-56
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Casting Animation
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0.69/0.5
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Armor
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2.68
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Base Attack Time
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1.7
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Movespeed
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300
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Missile Speed
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Instant
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Attack Range
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128 (melee)
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Sight Range
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1800/800
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RAIGOR STONEHOOF ‘The Earthshaker’
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v6.72d
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Undid
melee hero collision change from 6.72c
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v6.72c
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Melee
hero collision size now reduced from 24 to 12
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v6.72c
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Fixed
Echo Slam tooltip to make it more accurate
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v6.72
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Echo
Slam initial damage reduced from 165/230/285 to 160/210/270
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v6.71
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Enchant
Totem no longer dispels if you animation cancel
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v6.66
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Echo
Slam no longer counts corpses for damage Echo damage (They used to count them
for partial damage)
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v6.66
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Enchant
Totem damage increased from 50/100/150/200 to 75/150/225/300
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v6.66
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Added
Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each
hero it hits)
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v6.66
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Echo
Slam's Echo damage increased from 35/45/65 to 40/55/70
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v6.66
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Echo
Slam's unit search aoe increased by 75 (this is not the damage aoe, just the
initial unit search aoe)
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v6.63
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Echo
Slam now deals half bonus damage from corpses instead of full
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v6.63
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Fixed
Fissure to be properly interrupted if the user cancels the action or gets
disabled before cast point is reached
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v6.60b
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Fixed
a bug that sometimes caused Echo Stomp to not get dispelled upon damage
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v6.58
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Dramatically
improved performance during Echo slam
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v6.50
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Improved
Earthshaker's movement speed
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v6.49b
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Fixed
the recoded Fissure to work properly with Aftershock
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v6.49
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Rewrote
Fissure to avoid Entangle and Impale based spell conflicts
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Hero Introduction:
Although the Earthshaker is a strength hero, his real power lies in his
spells. With a well-placed Echo Slam, Raigor can single-handedly level an entire
team of enemies if they are foolish enough to bunch together. His Fissure spell
is very versatile. While it deals decent damage along with a stun, it also
creates an impassible wall of rock for several seconds. A skilled Earthshaker
can use this to his advantage, blocking enemy movement and trapping hapless foes
between a rock and a hard place. Enchant Totem gives him a significant damage
boost for one attack, and his passive Aftershock ability causes a minor stun and
damage effect under him every time he casts one of his spells. Although he is
one of the more difficult heroes to use to his full strength, he is also one of
the most deadly heroes in skilled hands.
Background Story:
In the barren-lands, tales spoke of tauren sages reaping the essence of dirt.
Their consciousness melds with the brown beneath them. The loam becomes the
conduit of their mental thought and reality. These warriors were feared for they
could summon massive ruptures at their mere whim. So tremendous was their power
that their magic leaks out of the earth violently with every spell. Sadly these
sages mysteriously faded from the land. When the World Tree was threatened,
couriers searched for these mighty ones but found just one. A young adept,
Raigor Stonehoof, seeks battle to weave new tales of these shamans.
SOUNDS/SAYS
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1 – May my ancestors watch over
2 – Gruuuaargh!
3 – Bring it on!
4 – I am able to help.
5 – How now?
6 – For the tribes!
7 – Immediately.
8 – Well done.
9 – Death to the enemies of…
10 – Death
11 – Start Running
12 – Do not push me or I’ll…
13 – Doubles?
14 – Got milk?
15 – There is a lot at stake here!
16 – Hey, what are these letters…
17 – Ole!
18 – *Breaking glass* Sorry!
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SKILLS:
Slams the ground with the Raigor's mighty totem, causing the ground to crack
open front of him, damaging opponents and leaving an impassable crevasse for a
period of time.
- Ability Type: Active
- Unit / Point
- F
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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125
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15
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1200
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225
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1sec/8secs
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Enemy Units
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125 damage and stuns
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2
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140
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15
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1200
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255
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1.25sec/ 8secs
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Enemy Units
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175 damage and stuns
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3
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155
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15
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1200
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225
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1.5sec / 8secs
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Enemy Units
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275 damage and stuns
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4
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170
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15
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1200
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225
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1.75sec / 8secs
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Enemy Units
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275 damage and stuns
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Notes:
• Damage type: magic
• (*) Duration of the stun
• (**) Duration of the
crevasse
Empowers the totem resting on Raigor's back, causing it to deal extra damage on
the next attack.
- Ability Type: Active
- Instant
- E
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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50
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7
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N/A
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N/A
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14 secs or 1 attack
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Self
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Increases damage by 75%
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2
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50
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7
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N/A
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N/A
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14 secs or 1 attack
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Self
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Increases damage by 150%
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3
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50
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7
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N/A
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N/A
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14 secs or 1 attack
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Self
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Increases damage by 225%
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4
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50
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7
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N/A
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N/A
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14 secs or 1 attack
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Self
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Increases damage by 300%
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Notes:
• Only increases base damage and that given by the primary attribute.
Raw bonus
damage is not increased.
• Bonus damage from this skill does not stack with the Double Damage rune.
• Bonus damage from this skill does not stack with the Double Damage rune.
The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.
- Ability Type: Passive
- N/A
- A
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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N/A
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N/A
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N/A
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300
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0.3 secs
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Enemy Units
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25 damage and stun
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2
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N/A
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N/A
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N/A
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300
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0.7 secs
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Enemy Units
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45 damage and stun
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3
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N/A
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N/A
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N/A
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300
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1.2 secs
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Enemy Units
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75 damage and stun
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4
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N/A
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N/A
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N/A
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300
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1/5 secs
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Enemy Units
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115 damage and stun
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Notes:
- Damage type: magic
- Using items does not trigger Aftershock.
Raigor sends shockwaves shooting through the ground, dealing damage and
ricocheting to nearby targets for additional damage.
- Ability Type: Active
- Instant
- C
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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145
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150
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N/A
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500
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N/A
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Enemy Units
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160 initial damage and 40 echo damage
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2
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205
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130
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N/A
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500
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N/A
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Enemy Units
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210 initial damage and 55 echo damage
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3
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265
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110
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N/A
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500
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N/A
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Enemy Units
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270 Initial Damage and 70 echo damage
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Notes
- Damage type: magic
- Will not damage ethereal units.
- The initial damage will go through magic immunity, the additional damage will not.
- The initial damage is dealt in an AoE of 500 around Earthshaker.
- Each unit within 550 AoE of the initial blast will produce an echo wave, dealing damage to units around it (including itself).
- Can be upgraded with Aghanim's Scepter, causes each hero hit by the initial shockwave to echo the wave twice.
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