Saturday, June 2, 2012

Sentinel Strength (Centaur)

CENTAUR WARCHIEF
Bradwarden



Agility: 15 + 2
Strength: 23 + 2.6
Intelligence: 15 + 1.6
ADVANCED STATISTICS
Affiliation
Sentinel
Attack Animation
0.3/0.3
Damage
55-57
Casting Animation
0.5/0.51
Armor
3.1
Base Attack Time
1.7
Movespeed
305
Missile Speed
Instant
Attack Range
128 (melee)
Sight Range
1800/800

BRADWARDEN ‘The Centaur Warchief’
v6.73
Double Edge cooldown decreased from 10 to 8
v6.72d
Return base damage increased from 10 to 16
v6.72d
Undid melee hero collision change from 6.72c
v6.72c
Melee hero collision size now reduced from 24 to 12
v6.72
Movement speed increased from 300 to 305
v6.72
Double Edge cooldown decreased from 12 to 10
v6.72
Hoof Stomp cooldown decreased from 15 to 13
v6.72
Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.70
Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75
v6.67
Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage
v6.67
Fixed some damage interactions between Centaur's Return and Frost Armor
v6.63
Double Edge manacost removed
v6.63
Double Edge can no longer cause a suicide
v6.61
Reduced Double Edge cooldown (25->12 seconds)
v6.52
Fixed Centaur's Return from triggering off on ally attack order
v6.48b
Fixed damage type on Double Edge to deal magic damage instead of pure damage to yourself

Hero Introduction:
The Centaur Warchief's toughness and survivability are legendary. The best place for this tank of a hero is in the center of combat, where his close range skills and massive vitality can be put to use. The Warchief's Hoof Stomp can incapacitate any enemies foolish enough to go toe-to-toe with him for several crucial seconds, giving the Warchief and his allies time to finish them off. The Warchief can also deliver a single lethal blow at the cost of some of his own life with Double Edge, but due to his Great Fortitude, the tradeoff is much worse for his target than for him. In addition, the Warchief's passive Return skill deals damage to attackers, making bringing this beast down a difficult and risky proposition at best.
Background Story:
Gifted with a tremendous body and an ever-growing fortitude, Bradwarden's courage is only matched by the size of his heart. Prophesied as a savior by the oracles of his tribe, Bradwarden is the living token of the allegiance of the centaurs to the Sentinel. He swings his axe with massive force, sometimes even hurting himself when doing so. The ground trembles every time he slams his hoof and his reflexes are impossible to surpass; allowing him to retaliate just after being attacked. Bradwarden is decided to fulfill his destiny, and he knows that the upcoming battle will become his ultimate challenge.


SOUNDS

1 – Ready 1

2 – What 1

3 – What 2

4 – What 3

5 – Yes 1

6 – Yes 2

7 – Yes 3

8 – Attack 1

9 – Attack 2

10 – Attack 3

11 – Pissed 1

12 – Pissed 2

Hoof Stomp
Slams the ground, stunning and damaging nearby enemy land units.


  • Active
  • Instant
  • F
Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
85
13
N/A
315
2 secs
Enemy Units
Deals 100 damage and stuns
2
100
13
N/A
315
2.25 secs
Enemy Units
Deals 150 damage and stuns
3
115
13
N/A
315
2.50 secs
Enemy Units
Deals 200 damage and stuns
4
130
13
N/A
315
2.75 secs
Enemy Units
Deals 250 damage and stuns


Notes:
• Damage type: magic 


Double Edge
The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy unit. 


  • Active
  • Unit

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
0
8
150
N/A
N/A
Enemy Units
Deals 175 damage and ministun
2
0
8
150
N/A
N/A
Enemy Units
Deals 250 damage and ministun
3
0
8
150
N/A
N/A
Enemy Units
Deals 325 damage and ministun
4
0
8
150
N/A
N/A
Enemy Units
Deals 400 damage and ministun


Notes:
• Damage type: magic (both on the target and the Warchief)
• Centaur Warchief cannot kill himself with this skill.
• Double Edge interrupts channeling spells and items. 


Return
The Centaur Warchief immediately counters every attack against him with a swift strike.



  • Passive
  • N/A
  • R
Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A

N/A

N/A

N/A

N/A

Enemy Units and Structures

Returns 16 + 26% of Centaur’s Strength as damage

2

N/A

N/A

N/A

N/A

N/A

Enemy Units and Structures

Returns 18 + 34% of Centaur’s Strength as damage

3

N/A

N/A

N/A

N/A

N/A

Enemy Units and Structures

Returns 20 + 42% of Centaur’s Strength as damage

4

N/A

N/A

N/A

N/A

N/A

Enemy Units and Structures

Returns 22 + 50% of Centaur’s Strength as damage

Notes:
• Damage type: physical
• Return causes damage when the enemy begins an attack, not when their attack hits.
• This ability damages anything that attacks the Warchief, including towers.


Great Fortitude
The Centaur Warchief's mammoth body is capable of absorbing great amounts of punishment. 


  • Passive
  • N/A
  • G

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
N/A
N/A
Permanently increases the strength of the Centaur Warchief by 15
2
N/A
N/A
N/A
N/A
N/A
N/A
Permanently increases the strength of the Centaur Warchief by 30
3
N/A
N/A
N/A
N/A
N/A
N/A
Permanently increases the strength of the Centaur Warchied by 45



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