Bradwarden
Agility: 15 + 2
Strength: 23 + 2.6
Intelligence: 15 + 1.6
ADVANCED
STATISTICS
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Affiliation
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Sentinel
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Attack
Animation
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0.3/0.3
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Damage
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55-57
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Casting
Animation
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0.5/0.51
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Armor
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3.1
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Base Attack
Time
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1.7
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Movespeed
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305
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Missile
Speed
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Instant
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Attack Range
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128 (melee)
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Sight Range
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1800/800
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BRADWARDEN ‘The Centaur
Warchief’
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v6.73
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Double
Edge cooldown decreased from 10 to 8
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v6.72d
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Return
base damage increased from 10 to 16
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v6.72d
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Undid
melee hero collision change from 6.72c
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v6.72c
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Melee
hero collision size now reduced from 24 to 12
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v6.72
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Movement
speed increased from 300 to 305
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v6.72
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Double
Edge cooldown decreased from 12 to 10
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v6.72
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Hoof
Stomp cooldown decreased from 15 to 13
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v6.72
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Rebalanced
all Melee heroes between 100 and 128 range to be 128 range
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v6.70
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Hoof
Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75
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v6.67
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Return's
damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50%
of your Strength as damage
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v6.67
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Fixed
some damage interactions between Centaur's Return and Frost Armor
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v6.63
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Double
Edge manacost removed
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v6.63
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Double
Edge can no longer cause a suicide
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v6.61
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Reduced
Double Edge cooldown (25->12 seconds)
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v6.52
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Fixed
Centaur's Return from triggering off on ally attack order
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v6.48b
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Fixed
damage type on Double Edge to deal magic damage instead of pure damage to
yourself
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Hero Introduction:
The Centaur Warchief's toughness and survivability are legendary. The best place for this tank of a hero is in the center of combat, where his close range skills and massive vitality can be put to use. The Warchief's Hoof Stomp can incapacitate any enemies foolish enough to go toe-to-toe with him for several crucial seconds, giving the Warchief and his allies time to finish them off. The Warchief can also deliver a single lethal blow at the cost of some of his own life with Double Edge, but due to his Great Fortitude, the tradeoff is much worse for his target than for him. In addition, the Warchief's passive Return skill deals damage to attackers, making bringing this beast down a difficult and risky proposition at best.
Background Story:
Gifted with a tremendous body and an ever-growing fortitude, Bradwarden's courage is only matched by the size of his heart. Prophesied as a savior by the oracles of his tribe, Bradwarden is the living token of the allegiance of the centaurs to the Sentinel. He swings his axe with massive force, sometimes even hurting himself when doing so. The ground trembles every time he slams his hoof and his reflexes are impossible to surpass; allowing him to retaliate just after being attacked. Bradwarden is decided to fulfill his destiny, and he knows that the upcoming battle will become his ultimate challenge.
SOUNDS
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1 – Ready 1
2 – What 1
3 – What 2
4 – What 3
5 – Yes 1
6 – Yes 2
7 – Yes 3
8 – Attack 1
9 – Attack 2
10 – Attack 3
11 – Pissed 1
12 – Pissed 2
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Hoof Stomp
Slams the ground, stunning and damaging nearby enemy land units.
- Active
- Instant
- F
Skills
Table
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|||||||
Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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85
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13
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N/A
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315
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2 secs
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Enemy Units
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Deals 100 damage and stuns
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2
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100
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13
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N/A
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315
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2.25 secs
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Enemy Units
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Deals 150 damage and stuns
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3
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115
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13
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N/A
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315
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2.50 secs
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Enemy Units
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Deals 200 damage and stuns
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4
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130
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13
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N/A
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315
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2.75 secs
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Enemy Units
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Deals 250 damage and stuns
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Notes:
• Damage type: magic
Double Edge
The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy unit.
- Active
- Unit
- D
Skills
Table
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|||||||
Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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0
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8
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150
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N/A
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N/A
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Enemy Units
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Deals 175 damage and ministun
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2
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0
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8
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150
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N/A
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N/A
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Enemy Units
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Deals 250 damage and ministun
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3
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0
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8
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150
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N/A
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N/A
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Enemy Units
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Deals 325 damage and ministun
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4
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0
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8
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150
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N/A
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N/A
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Enemy Units
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Deals 400 damage and ministun
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Notes:
• Damage type: magic (both on the target and the Warchief)
• Centaur Warchief cannot kill himself with this skill.
• Double Edge interrupts channeling spells and items.
Return
The Centaur Warchief immediately counters every attack against him with a swift strike.
- Passive
- N/A
- R
Skills Table
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|||||||
Level
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Mana Cost
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Cool-
down
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Casting
Range
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Area of
Effect
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Duration
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Allowed
Targets
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Effects
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1
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N/A
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N/A
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N/A
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N/A
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N/A
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Enemy Units and Structures
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Returns 16 + 26% of Centaur’s Strength as damage
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2
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N/A
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N/A
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N/A
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N/A
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N/A
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Enemy Units and Structures
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Returns 18 + 34% of Centaur’s Strength as damage
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3
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N/A
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N/A
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N/A
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N/A
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N/A
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Enemy Units and Structures
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Returns 20 + 42% of Centaur’s Strength as damage
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4
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N/A
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N/A
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N/A
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N/A
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N/A
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Enemy Units and Structures
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Returns 22 + 50% of Centaur’s Strength as damage
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Notes:
• Damage type: physical
• Return causes damage when the enemy begins an attack, not when their attack hits.
• This ability damages anything that attacks the Warchief, including towers.
Great Fortitude
The Centaur Warchief's mammoth body is capable of absorbing great amounts of punishment.
- Passive
- N/A
- G
Skills
Table
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|||||||
Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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N/A
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N/A
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N/A
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N/A
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N/A
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N/A
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Permanently increases the strength of the Centaur
Warchief by 15
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2
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N/A
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N/A
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N/A
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N/A
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N/A
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N/A
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Permanently increases the strength of the Centaur
Warchief by 30
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3
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N/A
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N/A
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N/A
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N/A
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N/A
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N/A
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Permanently increases the strength of the Centaur
Warchied by 45
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You have to be logged in to post comments
Tontza: tank?
_jimwell_: ' hmm ,, just add an aghanim effect .. add a percentage of strength with a shining axe like Mogul Khan ,, :D
Fr3: Really good farmer, really good killer of lowhealthheroes, good initiator with blink and sso damn fat!
wd.Ripper: You're probably one of those retards that don't level the stun & skill return =,= .
Linux_Xp: Creepkiller, useless vs heroes.
Loluthinks: look!, is a creep!!!
scudstormx: I'd rather get a Halberd than a Vanguard after getting Hood
tra2ce: I think the Double edge skill was inspired by the pokemon move same thing high damage damages both people
GrynSun: owns early-mid with next to no difficulties