Rexxar
Agility: 18 + 1.6
Strength: 23 + 2.2
Intelligence: 16 + 1.9
ADVANCED STATISTICS
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Affiliation
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Sentinel
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Attack Animation
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0.4
/ 0.3
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Damage
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47-57
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Casting Animation
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0.4
/ 0.51
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Armor
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1.96
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Base Attack Time
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1.7
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Movespeed
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300
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Missile Speed
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Instant
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Attack Range
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128
(melee)
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Sight Range
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1800/800
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REXXAR ‘The BeastMaster’
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v6.72d
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Undid melee hero collision change from 6.72c
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v6.72c
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Melee hero collision size now reduced from 24 to 12
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v6.72
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Greater Hawk's invisibility fade time decreased from
8 to 5 seconds
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v6.72
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Wild Axes now move at similar speed to the max range
(so it isn't as slow for short range targeting)
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v6.72
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Added Aghanim's Scepter upgrade
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v6.72
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Rebalanced all Melee heroes between 100 and 128
range to be 128 range
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v6.72
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Fixed Primal Roar not being blocked properly by
Linken's Sphere
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v6.69
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Hawk's HP reduced from 100/200 to 50/100
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v6.69
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Invisibility on Hawk reworked. It now fades out
automatically whenever it hasn't moved for 8 seconds.
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v6.67
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Greater Hawk bounty increased from 40 to 65 gold
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v6.67
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Fixed a bug with Wild Axes on Furion's Sprout
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v6.66
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Wild Axes now properly hits invisible units
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v6.63
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Greater Hawk's invisbility increased from 4 to 6
seconds duration
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v6.60
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Replaced Beast Rage with a new ability Inner Beast
(works like Troll's old attack speed aura)
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v6.55
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Reworked Call of the Wild stats and mechanics
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v6.52
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Lowered movement speed on Beastmaster's Hawk
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v6.52
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Increased Primal Roar cooldown by 10 seconds
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v6.52
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Fixed a bug with Primal Roar that could occur when
used on blinkers
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v6.50
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Increased Primal Roar's cooldown a little bit
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v6.50
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Fixed some bugs with Wild Axes
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v6.49
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Increased cooldown on Call of the Wild
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Hero Introduction:
Daelin Proudmoore is a fearsome opponent in nearly any situation. His passive ability, Tidebringer, causes his sword to splash out massive damage over an area when he attacks, making him not only a constant threat in the lane, but a excellent damage dealer later in the game. Through the deadly combination of X Marks the Spot and Torrent, he can also pick off his fleeing enemies at will. He's not at a loss in large team clashes either; His ultimate summons the legendary ship S.S. CoCo, which empowers his allies with rum and crashes into enemies, causing massive devastation. This ruthless admiral leaves none alive, least not dry!
Background Story:
Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jacksparrow by others, The Legendary Mariner by some, but only a select few know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.
SOUNDS/SAYS
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1 - I hear the call of the wild.
2 - For the Mok-Nathal!
3 - Unleash my strength.
4 - I'm ready to track.
5 - Flush them out.
6 - What lies before me?
7 - My quarry nears.
8 - I've got the scent.
9 - On the prowl.
10 - I'm acting on instinct.
11 - Our paths converge.
12 - I wander alone.
13 - Unleash the beast!
14 - By fang and claw!
15 - Mangy Cur!
16 - The beasts obey me!
17 - Where I lay my head is home. See that rock?
That's my pillow.
18 - The beasts around me are are nothing to the
beast within.
19 - I will summon the Afete Dwain'tor!
20 - I summon the… ah, ACHOO! *beast roars*
21 - Don't have a cow. *cow moos* Oh, dear. *deer
snorts* Oops! Please, bear with me. *bear roars* Oh, rats! *rats squeek*
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SKILLS:
Wild Axes
Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once.
- Active
- Point
- W
Skills
Table
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|||||||
Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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120
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13
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1300
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125
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N/A
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Enemy Units
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Each axe deals 90 damage
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2
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120
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13
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1300
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125
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N/A
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Enemy Units
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Each axe deals 120 damage
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3
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120
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13
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1300
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125
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N/A
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Enemy Units
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Each axe deals 150 damage
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4
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120
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13
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1300
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125
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N/A
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Enemy Units
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Each axe deals 180 damage
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Notes:
• Damage type: mixed
• This ability can hit magic immune units.
• Wild Axes destroys trees.
Call of the Wild
Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting.
- Active
- Instant
- D
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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25
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40
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N/A
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N/A
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0/60 secs
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N/A
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Summons a Scout Hawk
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2
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25
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40
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N/A
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N/A
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70/70 secs
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N/A
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Summons a Scout Hawk and a Quilbeast
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3
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25
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40
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N/A
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N/A
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80/80 secs
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N/A
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Summons a Greater Hawk and a Quilbeast
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4
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25
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40
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N/A
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N/A
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90/80 secs
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N/A
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Summons a Greater Hawk and a Greater Quilbeast
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Notes:
• (*) Quilbeast / Hawk duration
• Greater Hawk has an Invisibility ability (becomes invisible after 5 seconds spent not moving).
• Quilbeast has a poisonous attack which slows enemy movement speed and attack speed by 20% (35% for Greater Quilbeast).
Inner Beast
Releases the inner beast inside nearby allies, passively increasing their attack speed.
- Passive
- N/A
- B
Skills
Table
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|||||||
Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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N/A
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N/A
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N/A
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1000
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N/A
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Allied Units / Self
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18% Attack Speed
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2
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N/A
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N/A
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N/A
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1000
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N/A
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Allied Units / Self
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26% Attack Speed
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3
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N/A
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N/A
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N/A
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1000
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N/A
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Allied Units / Self
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32% Attack Speed
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4
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N/A
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N/A
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N/A
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1000
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N/A
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Allied Units / Self
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40% Attack Speed
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Primal Roar
The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.
- Active
- Unit
- R
Skills
Table
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|||||||
Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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150
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80 (45)
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600 (950)
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225/250
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2/3 secs
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Enemy Units
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200 primary damage, 100 side damage, stun and 50%
slow
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2
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175
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75 (45)
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600 (950)
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225/250
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3/3.5 secs
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Enemy Units
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250 primary damage, 200 side damage, stun and 50%
slow
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3
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200
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70 (45)
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600 (950)
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225/250
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4/4 secs
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Enemy Units
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300 primary damage, 300 side damage, stun and 50%
slow
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Notes:
• Damage type: magic
• (**) Slow/damage radius around the line between Beastmaster and his target
• (***)Slow/stun duration (slow on side targets, stun on main target)
• Stuns but doesn't damage magic immune units.
• Can be improved by Aghanim's Scepter (*shows the improved values)
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