Ymir
Agility: 23 + 2.1
Strength: 23 + 2.3
Intelligence: 18 + 1.7
ADVANCED STATISTICS
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Affiliation
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Sentinel
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Attack Animation
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0.36/0.64
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Damage
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50-54
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Casting Animation
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0.1/1
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Armor
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3.22
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Base Attack Time
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1.7
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Movespeed
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305
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Missile Speed
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Instant
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Attack Range
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128 (melee)
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Sight Range
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1800/800
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YMIR ‘The
Tuskarr’
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v6.73
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Snowball
cooldown decreased from 40 to 28
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v6.72d
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Warlus
Punch normal critical strike restored from 2.25 to 2.5x
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v6.72d
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Undid
melee hero collision change from 6.72c
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v6.72d
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Fixed
Snowball visual direction when rolling
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v6.72c
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Melee
hero collision size now reduced from 24 to 12
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v6.72c
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Added
a new texture for Snowball
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v6.72
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Ice
Shards now kills trees around the area it is created
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v6.72
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Snowball
no longer moves faster based on the allies inside of it
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v6.71
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Snowball
maximum roll duration reduced to 3 seconds
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v6.71
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Snowball
movement speed per extra hero reduced from 100% to 50%
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v6.71
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Frozen
Sigil HP reduced from 300 to 220/240/260/280
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v6.71
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Removed
the extra landing damage from Walrus Punch
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v6.71
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The
following overhead text tags have been fixed to no longer display through fog
of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
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v6.70b
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Fixed
Essence Shift interaction with Tuskar and Phoenix
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v6.70b
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Walrus
Punch cooldown from 18/16/14 to 30/24/18
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v6.70b
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Walrus
Punch landing damage from 100/200/300 to 75/150/225
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v6.70b
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Walrus
Punch crit from 2.5 to 2.25
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v6.70b
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Snowball
max chase duration from 4 to 3.25 seconds
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v6.70b
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Snowball
no longer dispels negative buffs on you and your allies while rolling
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v6.70
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Added a new hero (Tuskarr)
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Hero Introduction:
Coming soon.
Background Story:Hailing from the Borean Tundra, Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during his younger years, Ymir eagerly volunteered himself into the ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir's prowess lies in surprising enemies with frosty magics. His arsenal not only consists of propelling Snowballs and hurling shards of solidifying ice, but also conjuring massive Snowstorms that greatly impede his enemies' battle efficiency.
SKILLS:
Ice Shards
Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.
Ability Type:Active
Targeting Type:Point
Ability Hotkey:E
Notes:
• Damage type : magical
• The maximum range of the shards is 1600.
• The shards create an unpassable barrier once released.
• The shards destroy trees around them when they are created.
Snowball
Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.
Ability Type:Active
Targeting Type:Unit
Ability Hotkey:W
Notes:
• (*) On secondary / main target
• Damage type : magical
• The speed of the snowball is equal to 150% of Tuskarr's speed, with a minimum of 200.
• Illusions will not roll into the snowball, but Meepo clones will.
• The snowball stops chasing its target after 3 seconds.
• The snowball can cross cliffs and will destroy trees.
Background Story:Hailing from the Borean Tundra, Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during his younger years, Ymir eagerly volunteered himself into the ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir's prowess lies in surprising enemies with frosty magics. His arsenal not only consists of propelling Snowballs and hurling shards of solidifying ice, but also conjuring massive Snowstorms that greatly impede his enemies' battle efficiency.
SOUNDS/SAYS
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1 – I live to serve all believers.
2 – In Lightbringer’s name, have at thee!
3 – What would you ask of me?
4 – I am not afraid.
5 – Let me face the peril.
6 – At your call.
7 – As you wish.
8 – For honor.
9 – For my people.
10 – It shall be done.
11 – Justice will be served!
12 – Defending your name!
13 – Strike with great vengeance!
14 – It’s hammertime!
15 – I want to be your Sledgehammer.
16 – Touch me not – I am chaste!
17 – No? Is that your final answer?
18 – I have bad brethren.
19 – Is that a sword? Luxury! Is that a horse?
Sloth! Is that a helmet? Vanity!
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SKILLS:
Ice Shards
Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.
Ability Type:Active
Targeting Type:Point
Ability Hotkey:E
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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120
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18
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1500
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200
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5 seconds
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Enemy Units
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70 damage
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2
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120
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16
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1500
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200
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5 seconds
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Enemy Units
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140 damage
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3
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120
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14
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1500
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200
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5 seconds
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Enemy Units
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210 damage
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4
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120
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12
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1500
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200
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5 seconds
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Enemy Units
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280 damage
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Notes:
• Damage type : magical
• The maximum range of the shards is 1600.
• The shards create an unpassable barrier once released.
• The shards destroy trees around them when they are created.
Snowball
Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.
Ability Type:Active
Targeting Type:Unit
Ability Hotkey:W
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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75
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28
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1250
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200 + 40 second
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0.25s/0.5s
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Enemy Units
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40/80 damage and stun
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2
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75
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28
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1250
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200+40 per second
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0.5s/0.75s
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Enemy Units
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80/120 damage and stun
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3
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75
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28
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1250
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200+40 per second
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0.75s/1s
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Enemy Units
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120/160 damage and stun
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4
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75
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28
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1250
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200+40 per second
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1s/1.25s
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Enemy Units
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160/200 damage and stun
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Notes:
• (*) On secondary / main target
• Damage type : magical
• The speed of the snowball is equal to 150% of Tuskarr's speed, with a minimum of 200.
• Illusions will not roll into the snowball, but Meepo clones will.
• The snowball stops chasing its target after 3 seconds.
• The snowball can cross cliffs and will destroy trees.
Frozen Sigil
Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.Targeting Type:Instant
Ability Hotkey:F
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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75
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50
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N/A
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600
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30 seconds
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Enemy Units
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Slows movement speed by 10%, attack speed by 30%
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2
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75
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50
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N/A
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600
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30 seconds
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Enemy Units
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Slows movement speed by 15%, attack speed by 40%
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3
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75
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50
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N/A
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600
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30 seconds
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Enemy Units
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Slows movement speed by 20%, attack speed by 50%
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4
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75
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50
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N/A
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600
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30 seconds
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Enemy Units
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Slows movement speed by 25%, attack speed by 60%
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Notes:
• The Sigil will automatically follow Tuskarr if no order is given to it.• The Sigil flies, has a 310 MS, 220/240/260/280 HP, a 400/400 vision, and gives a 90/100/110/120 gold bounty.
Walrus Punch
Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.Targeting Type:Instant
Ability Hotkey:R
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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50
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30
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N/A
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N/A
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1 / 2 seconds
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Enemy Units
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Automatic critical hit (2.5x or 4x if the target has
less than 50% HP), 40% MS slow
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2
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75
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24
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N/A
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N/A
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1 / 3 seconds
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Enemy Units
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Automatic critical hit (2.5x or 4x if the target has
less than 50% HP), 40% MS slow
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3
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100
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18
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N/A
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N/A
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1 / 4 seconds
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Enemy Units
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Automatic critical hit (2.5x or 4x if the target has
less than 50% HP), 40% MS slow
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Notes:
• Air time / slow duration• Damage type : physical
• Walrus Punch cannot miss.
• If you don't land an attack against a valid target in the next 10 seconds, Walrus Punch ends.
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