Tuesday, June 5, 2012

Sentinel Strength (Tuskarr)

TUSKARR
Ymir



Agility: 23 + 2.1
Strength: 23 + 2.3
Intelligence: 18 + 1.7
ADVANCED STATISTICS
Affiliation
Sentinel
Attack Animation
0.36/0.64
Damage
50-54
Casting Animation
0.1/1
Armor
3.22
Base Attack Time
1.7
Movespeed
305
Missile Speed
Instant
Attack Range
128 (melee)
Sight Range
1800/800



YMIR ‘The Tuskarr’
v6.73
Snowball cooldown decreased from 40 to 28
v6.72d
Warlus Punch normal critical strike restored from 2.25 to 2.5x
v6.72d
Undid melee hero collision change from 6.72c
v6.72d
Fixed Snowball visual direction when rolling
v6.72c
Melee hero collision size now reduced from 24 to 12
v6.72c
Added a new texture for Snowball
v6.72
Ice Shards now kills trees around the area it is created
v6.72
Snowball no longer moves faster based on the allies inside of it 
v6.71
Snowball maximum roll duration reduced to 3 seconds
v6.71
Snowball movement speed per extra hero reduced from 100% to 50%
v6.71
Frozen Sigil HP reduced from 300 to 220/240/260/280
v6.71
Removed the extra landing damage from Walrus Punch
v6.71
The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
v6.70b
Fixed Essence Shift interaction with Tuskar and Phoenix
v6.70b
Walrus Punch cooldown from 18/16/14 to 30/24/18
v6.70b
Walrus Punch landing damage from 100/200/300 to 75/150/225
v6.70b
Walrus Punch crit from 2.5 to 2.25
v6.70b
Snowball max chase duration from 4 to 3.25 seconds
v6.70b
Snowball no longer dispels negative buffs on you and your allies while rolling
v6.70
Added a new hero (Tuskarr)

Hero Introduction:
Coming soon.

Background Story:Hailing from the Borean Tundra, Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during his younger years, Ymir eagerly volunteered himself into the ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir's prowess lies in surprising enemies with frosty magics. His arsenal not only consists of propelling Snowballs and hurling shards of solidifying ice, but also conjuring massive Snowstorms that greatly impede his enemies' battle efficiency.


SOUNDS/SAYS
1 – I live to serve all believers.
2 – In Lightbringer’s name, have at thee!
3 – What would you ask of me?
4 – I am not afraid.
5 – Let me face the peril.
6 – At your call.
7 – As you wish.
8 – For honor.
9 – For my people.
10 – It shall be done.
11 – Justice will be served!
12 – Defending your name!
13 – Strike with great vengeance!
14 – It’s hammertime!
15 – I want to be your Sledgehammer.
16 – Touch me not – I am chaste!
17 – No? Is that your final answer?
18 – I have bad brethren.
19 – Is that a sword? Luxury! Is that a horse? Sloth! Is that a helmet? Vanity!


SKILLS:


Ice Shards
Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.
Ability Type:Active
Targeting Type:Point
Ability Hotkey:E



Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
120
18
1500
200
5 seconds
Enemy Units
70 damage
2
120
16
1500
200
5 seconds
Enemy Units
140 damage
3
120
14
1500
200
5 seconds
Enemy Units
210 damage
4
120
12
1500
200
5 seconds
Enemy Units
280 damage


Notes:
• Damage type : magical
• The maximum range of the shards is 1600.
• The shards create an unpassable barrier once released.
• The shards destroy trees around them when they are created.
Snowball
Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.
Ability Type:Active
Targeting Type:Unit
Ability Hotkey:W

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
75
28
1250
200 + 40 second
0.25s/0.5s
Enemy Units
40/80 damage and stun
2
75
28
1250
200+40 per second
0.5s/0.75s
Enemy Units
80/120 damage and stun
3
75
28
1250
200+40 per second
0.75s/1s
Enemy Units
120/160 damage and stun
4
75
28
1250
200+40 per second
1s/1.25s
Enemy Units
160/200 damage and stun


Notes:
• (*) On secondary / main target
• Damage type : magical
• The speed of the snowball is equal to 150% of Tuskarr's speed, with a minimum of 200.
• Illusions will not roll into the snowball, but Meepo clones will.
• The snowball stops chasing its target after 3 seconds.
• The snowball can cross cliffs and will destroy trees.

Frozen Sigil
Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.

Ability Type:Active
Targeting Type:Instant
Ability Hotkey:F

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
75
50
N/A
600
30 seconds
Enemy Units
Slows movement speed by 10%, attack speed by 30%
2
75
50
N/A
600
30 seconds
Enemy Units
Slows movement speed by 15%, attack speed by 40%
3
75
50
N/A
600
30 seconds
Enemy Units
Slows movement speed by 20%, attack speed by 50%
4
75
50
N/A
600
30 seconds
Enemy Units
Slows movement speed by 25%, attack speed by 60%

Notes:
• The Sigil will automatically follow Tuskarr if no order is given to it.
• The Sigil flies, has a 310 MS, 220/240/260/280 HP, a 400/400 vision, and gives a 90/100/110/120 gold bounty.

Walrus Punch
Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.

Ability Type:Active
Targeting Type:Instant
Ability Hotkey:R
Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
50
30
N/A
N/A
1 / 2 seconds
Enemy Units
Automatic critical hit (2.5x or 4x if the target has less than 50% HP), 40% MS slow
2
75
24
N/A
N/A
1 / 3 seconds
Enemy Units
Automatic critical hit (2.5x or 4x if the target has less than 50% HP), 40% MS slow
3
100
18
N/A
N/A
1 / 4 seconds
Enemy Units
Automatic critical hit (2.5x or 4x if the target has less than 50% HP), 40% MS slow

Notes:
• Air time / slow duration
• Damage type : physical
• Walrus Punch cannot miss.
• If you don't land an attack against a valid target in the next 10 seconds, Walrus Punch ends.

No comments:

Post a Comment