Tuesday, June 5, 2012

Sentinel Strength (Phoenix)

PHOENIX
Icarus


Agility: 12 + 1.3
Strength: 19 + 2.9
Intelligence:  18 + 1.8
ADVANCED STATISTICS
Affiliation
Sentinel
Attack Animation
0.35/0.633
Damage
54-64
Casting Animation
0.1/0.5
Armor
0
Base Attack Time
1.7
Movespeed
290
Missile Speed
1100
Attack Range
500
Sight Range
1800/800


ICARUS ‘The Phoenix’
v6.73
Fire Spirits heal amount decreased to 50% of damage
v6.73
Fire Spirits now targets a location rather than a unit
v6.73
Fire Spirits cooldown decreased from 35 to 30
v6.73
Fire Spirits projectile speed increased
v6.73
Icarus Dive cooldown decreased from 30 to 25
v6.73
Sun Ray hp activation cost decreased from 25% to 20%
v6.73
Sun Ray manacost rescaled from 35 to 10/20/30/40
v6.72d
Sun Ray damage increased from 4% to 6%
v6.72d
Fire Spirits sub ability now launches all the spirits at once, rather than one at a time
v6.72d
Fire Spirits min/max numbers rebalanced
v6.72c
Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration
v6.72
Icarus Dive cooldown decreased from 40 to 30
v6.72
Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops
v6.72
Sun Ray no longer slows
v6.72
Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
v6.72
Sun Ray turn rate slightly improved
v6.72
Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits
v6.72
Fixed Sun Ray continuing while reincarnating with Aegis
v6.71
Base strength reduced from 22 to 19
v6.71
Sunray activation manacost increased from 10 to 35
v6.71
Sunray slow from 14/20/26/32 to 10/16/22/28%
v6.71
Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity
v6.71
Reduced the duration Sunray slow lasts on you from 2 to 1 second 
v6.71
Reduced Phoenix model size a little bit
v6.71
Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you
v6.71
Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes
v6.70b
Fixed Essence Shift interaction with Tuskar and Phoenix
v6.70b
Fixed Techies Land Mines not triggering on Phoenix
v6.70b
Fixed various misc bugs with Supernova
v6.70b
Fixed Sunray and Last Word/Hex interaction
v6.70b
Fixed some attack modifier (Feast, Backstab, etc) interactions with Supernova
v6.70b
Fixed Item drop commands interaction with Sunray
v6.70b
Fixed a fatal error if Phoenix dies while using Sunray against Blademail/Dispersion
v6.70
Added a new hero (Phoenix)

Hero Introduction:
Coming soon.

Background Story:
Ancient scriptures spoke of seven sacred emanations of light, and of their convergence in great conflict. The collision of these rays upon the mortal realm created a pyre of the highest purity, giving birth to the mythical Phoenix. As a manifestation of divine flames, Icarus can discharge either flames of death and destruction, or of life and healing. The concentrated beam of energy that he can emit can incinerate whole armies from across the battlefield. Unafraid to utilize his own life-force in order to vanquish his enemies, Icarus can also harness the direct power of the sun to create a stellar explosion.

SOUNDS/SAYS
1 – Birth
2 – What1
3 – What2
4 – What3
5 – Yes1
6 – Yes2
7 – Yes3

SKILLS:

Icarus Dive
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Costs 10% of current HP to cast.

Ability Type:Active
Targeting Type:Point
Ability Hotkey:D

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
100
25
99999
300
2 / 2 seconds
Enemy Units
100 damage, disarm heroes
2
100
25
99999
300
2 / 2.5 seconds
Enemy Units
150 damage, disarm heroes
3
100
25
99999
300
2 / 3 seconds
Enemy Units
200 damage, disarm heroes
4
100
25
99999
300
2 / 3.5 seconds
Enemy Units
250 damage, disarm heroes

Notes:
• (*) Travel duration / Disarm duration
• Damage type : magical
• The HP cost (10% of your current HP) is direct HP removal.
• Phoenix's trajectory has a 1400 length and 500 width.
• You can end the dive manually by pressing the hotkey again.
• Casting any spell, using any item, or getting disabled will also end the dive.
• Trees are destroyed in Phoenix's trajectory.


Fire Spirits
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast. Heals for half the damage.

Ability Type:Active
Targeting Type:Instant
Ability Hotkey:F

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
75
30
N/A
400
12.5 seconds
Enemy and Allied Units
Min heal/damage per spirit: 3.75/7.5.
Max heal/damage per spirit: 15/30
2
75
30
N/A
400
12.5 seconds
Enemy and Allied Units
Min heal/damage per spirit: 6.25/12.5.
Max heal/damage per spirit: 25/50.
3
75
30
N/A
400
12.5 seconds
Enemy and Allied Units
Min heal/damage per spirit: 8.75/17.5.
Max heal/damage per spirit: 35/70
4
75
30
N/A
400
12.5 seconds
Enemy and Allied Units
Min heal/damage per spirit: 11.25/22.5.
Max heal/damage per spirit: 45/90.

Notes:
• (*) Heals allied units and damages enemy units in a 400 AoE around an exploding spirit.
• Damage type: magical
• The HP cost (10% of your current HP) is direct HP removal.
• At the end of the duration, or when Phoenix dies or casts Supernova, the spirits will sacrifice themselves on the spot, dealing their heal/damage.
• The spirits grow to their full power linearly during 10 seconds.
• If you target the spirits, units in a 400 AoE around both the spirits and Phoenix are affected (a unit in both AoEs is affected only once).


Target Fire Spirits
Targets all fire spirits towards a target AoE.


Ability Type:Active
Targeting Type:Unit
Ability Hotkey:F
Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
0
0
1200
N/A
N/A
Enemy and Allied Units
Targets all fire spirits towards a target AoE.

Notes:• The spirits will move at 900 ms toward the target.

Sun Ray
Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life. Costs 20% of current HP to activate.

Ability Type:Active
Targeting Type:Point
Ability Hotkey:R
Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
10 to activate, then 4% of max mana per second
0
2000
75/175
1 second
Enemy Units
Damage per second: 15+6% of target’s max life.
2
20 to activate, then 4% of max mana per second
0
2000
75/175
1 second
Enemy Units
Damage per second: 30+6% of target’s max life.
3
30 to activate, then 4% of max mana per second
0
2000
75/175
1 second
Enemy Units
Damage per second: 45+6% of target’s max life.
4
40 to activate, then 4% of max mana per second
0
2000
75/175
1 second
Enemy Units
Damage per second: 60+6% of target’s max life.

Notes:
• (*) AoE around the ray / AoE around the main target
• Damage type : pure
• The HP cost (20% of your current HP) is direct HP removal.
• The ray will stop at the first hero it finds and burn an area around it.
• The maximum distance of the ray is 1150.
• Upon casting, Phoenix loses the ability to move and to attack, but can use a subability to drift in the direction of the ray.
• Clicking on the ground causes Phoenix to slowly aim the ray in the direction you clicked. (turn rate : 50 degrees per second)
• This ability can be toggled off.
• It will automatically stop if Phoenix lacks mana, casts Supernova, or if he is stunned or silenced.
• Phoenix cannot drop items or use any targeted item ability during Sun Ray.


Sun Ray Movement
Allows Phoenix to move in the direction of his Sun Ray.


Ability Type:Toggle
Targeting Type:Instant
Ability Hotkey:E
Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
0
0
N/A
N/A
N/A
N/A
Allows Phoenix to move during Sun Ray

Notes:• Phoenix moves with a fixed 250 movement speed in this state.
• Phoenix can move through cliffs and will destroy trees on his path.
• Any immobilizing effect (like Ensnare) will stop this movement.
• Any slowing effect will not affect this movement.

Supernova
The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.

Ability Type:Active
Targeting Type:Instant
Ability Hotkey:V

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
200
110
N/A
1000
6/1.5 seconds
Enemy Units
60 damage per second, 5 hero attacks required to kill the sun.
2
200
110
N/A
1000
6/2 seconds
Enemy Units
80 damage per second, 7 hero attacks required to kill the sun.
3
200
110
N/A
1000
6/2.5 seconds
Enemy Units
100 damage per second, 9 hero attacks required to kill the sun.

Notes:
• (*) Supernova duration / Stun duration
• Damage type : magical
• Only attacks from heroes (Meepo clones included, but not illusions) can damage the sun.
• No ability can affect the sun.
• Phoenix is paused, hidden and invulnerable for the duration of Supernova.


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