Monday, June 4, 2012

Sentinel Strength (Clock)

CLOCKWERK GOBLIN
Rattletrap



Agility: 13 + 1.2
Strength: 24 + 2.4
Intelligence: 17 + 1.3
ADVANCED STATISTICS
Affiliation
Sentinel
Attack Animation
0.33/0.64
Damage
55-57
Casting Animation
0.3/0.51
Armor
1.82
Base Attack Time
1.7
Movespeed
315
Missile Speed
Instant
Attack Range
128 (melee)
Sight Range
1800/800


RATTLETRAP ‘The Clockwerk Goblin’
v6.72d
Undid melee hero collision change from 6.72c
v6.72c
Melee hero collision size now reduced from 24 to 12
v6.72
Armor reduced by 1
v6.72
Rebalanced all Melee heroes between 100 and 128 range to be 128 range
v6.71
Fixed some small bugs with Power Cogs that can cause them to die prematurely
v6.71
Fixed interaction between Shrapnel and Power Cogs
v6.69
Movement speed increased from 310 to 315
v6.68
Armor increased by 1
v6.68
Battery Assault damage increased from 10/30/50/70 to 15/35/55/75
v6.68
Hookshot cooldown rescaled from 80/60/40 to 70/55/40
v6.67
Power Cogs unit trapping code improved a little bit
v6.67
Hookshot Scepter CD from 20 to 15
v6.67
Fixed some possible bugs with power cogs
v6.66
Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14
v6.64
Armor decreased by 1
v6.63
Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
v6.63
Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70
v6.60
Added Clockwerk Goblin to Aghanim's Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds
v6.57
Increased the bounty on Power Cogs a little bit
v6.57
Decreased Clockwerk's Intelligence gain slightly
v6.57
Increased Hookshot manacost from 125 to 150
v6.55
Nerfed the duration on Battery Assault
v6.55
Increased Hookshot cooldown
v6.54
Lowered Clockwerk's strength gain
v6.54
Lowered early damage on Rocket Flare
v6.54
Minor reduction to Clockwerk's base armor
v6.54
Fixed a bug with Timewalk and Power Cogs
v6.54
Fixed some issues with Hookshotting someone near trees
v6.53
Added a new Sentinel Hero (Goblin Clockwerk)


Hero Introduction:
A robotic terror, the Clockwerk Goblin is one of the most deadly ambush heroes in the game. Enemies who aren’t careful will soon find themselves trapped and shredded by this tiny mechanical Goblin. The Clockwerk Goblin is at his most dangerous when he is right on top of his target. Using Battery Assault, he repeatedly damages and stuns an adjacent foe, and with proper positioning his Power Cogs can trap a single enemy nest to him, pushing others away. This combo is quite lethal to fragile heroes. To aid in finding and getting next to enemies, the Clockwerk Goblin has Rocket Flare and Hookshot. Rocket Flare sends a missile to anywhere on the battlefield, causing some damage and giving the Clockwerk Goblin vision of the targeted area for several seconds. Hookshot fires a chain which latches onto enemy units, causing damage and a stun. However, the primary purpose of Hookshot is to pull the Clockwerk Goblin to the target, putting him in pergect position to unleash his deadly Battery Assault and Power Cog combo. Good awareness is the best counter to this deceptively small mecha-Goblin.

Story Background:
The by-product of Goblin technological weapon research during the old War, Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat-wise, this goblin’s capabilities know few bounds; his body is stocked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.


SOUNDS/SAYS
1 – I laugh in the face of danger! Hahahaha!
2 – What what what?
3- Are you threatening me?
4 – Aaaahhhh!
5 – What4
6 – Got it!
7 – Full speed ahead!
8 – Yes3
9 – Yes4
10 - Ahhh! You scared me!
11 – They all look like ants from here.
12 – Hmmm, shiny buttons.
13 – Where is the equator?
14 – You worry about the towers; I’ll worry about the minimap.
15 – I’m going… to die

SKILLS:


Battery Assault
Discharges high-powered shrapnel from openings in Rattletrap's clockwork upon a random nearby target dealing minor magical damage and ministun every 0.75 seconds. Lasts 10.5 seconds.

Ability Type: Active
Targeting Type: Instant
Ability Hotkey: E


Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
75
32
N/A
275
10.5 seconds
Enemy Unit
Periodically deals 15 damage and ministuns
2
75
28
N/A
275
10.5 seconds
Enemy Unit
Periodically deals 35 damage and ministuns
3
75
20
N/A
275
10.5 seconds
Enemy Unit
Periodically deals 55 damage and ministuns
4
75
20
 N/A
275
10.5 seconds
Enemy Unit
Periodically deals 75 damage and ministuns

• Damage type: magical
• Remains active even if Rattletrap is disabled.
• Total damage: 225/525/825/1125.

Power Cogs
The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some HP and mana and is knocked back. An element powers down if it shocks a unit.

Ability Type:Active
Targeting Type:Instant
Ability Hotkey:C


Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
50
15
N/A
210
3 seconds
Enemy Unit with mana
Drains 60 life and mana
2
60
15
N/A
210
4 seconds
Enemy Unit with mana
Drains 90 life and mana
3
70
15
N/A
210
5 seconds
Enemy Unit with mana
Drains 120 life and mana
4
80
15
N/A
210
6 seconds
Enemy Unit with mana
Drains 150 life and mana

Notes:
• Damage type: magical
• Cogs can shock magic immune and invisible units.

Rocket Flare
Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units at a 575 AoE explosion.

Ability Type:Active
Targeting Type:Point
Ability Hotkey:R


Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
50
20
Global
575
10 seconds
Enemy Unit
Deals 80 damage. Reveals for 10 seconds
2
50
18
Global
575
10 seconds
Enemy Unit
Deals 120 damage. Reveals for 10 seconds.
3
50
16
Global
575
10 seconds
Enemy Unit
Deals 160 damage. Reveals for 10 seconds.
4
50
14
Globa;
575
10 seconds
Enemy Unit
Deals 200 damage. Reveals for 10 seconds.

Notes:
• Damage type: magical
• Does not kill enemy animal couriers.

Hookshot
Fires a grappling, piston-like attachment at a unit or location. It will latch on the first, non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and will be stunned.

Ability Type:Active
Targeting Type:Point
Ability Hotkey:T

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
150
70 (15)
2000
125/175
1 second
Non-neutral, Enemy (Friend)
100 damage and stun on collision
2
150
55 (15)
2500
125/175
1.5 seconds
Non-neutral, Enemy (Friend)
200 damage and stun on collision
3
150
40 (15)
3000
125/175
2 seconds
Non-neutral, Enemy (Friend)
300 damage and stun on collision

Notes:
• Damage type: magical
• Can be improved by Aghanim's Scepter (shows the improved values).
• Improved version can latch onto allies. The allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.
• Latch/stun AoE
• The affected enemy will be paused until the hook retreats.
• Colliding with a neutral creep, or with an allied unit (without Aghanim's Scepter) will stop the hook for no effect.

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