Rattletrap
Agility: 13 + 1.2
Strength: 24 +
2.4
Intelligence: 17 + 1.3
ADVANCED STATISTICS
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Affiliation
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Sentinel
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Attack Animation
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0.33/0.64
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Damage
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55-57
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Casting Animation
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0.3/0.51
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Armor
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1.82
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Base Attack Time
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1.7
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Movespeed
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315
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Missile Speed
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Instant
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Attack Range
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128 (melee)
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Sight Range
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1800/800
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RATTLETRAP
‘The Clockwerk Goblin’
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v6.72d
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Undid melee hero collision change from 6.72c
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v6.72c
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Melee hero collision size now reduced from 24 to 12
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v6.72
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Armor reduced by 1
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v6.72
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Rebalanced all Melee heroes between 100 and 128
range to be 128 range
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v6.71
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Fixed some small bugs with Power Cogs that can cause
them to die prematurely
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v6.71
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Fixed interaction between Shrapnel and Power Cogs
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v6.69
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Movement speed increased from 310 to 315
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v6.68
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Armor increased by 1
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v6.68
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Battery Assault damage increased from 10/30/50/70 to
15/35/55/75
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v6.68
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Hookshot cooldown rescaled from 80/60/40 to 70/55/40
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v6.67
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Power Cogs unit trapping code improved a little bit
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v6.67
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Hookshot Scepter CD from 20 to 15
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v6.67
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Fixed some possible bugs with power cogs
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v6.66
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Rocket Flare cooldown decreased from 30/25/20/15 to
20/18/16/14
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v6.64
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Armor decreased by 1
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v6.63
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Rocket Flare vision reduced from 5/10/15/20 to 10
seconds
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v6.63
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Battery Assault damage reduced from 20/40/60/80 to
10/30/50/70
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v6.60
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Added Clockwerk Goblin to Aghanim's Scepter. Allows
latching onto allies and reduces cooldown from 80/60/40 to 20 seconds
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v6.57
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Increased the bounty on Power Cogs a little bit
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v6.57
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Decreased Clockwerk's Intelligence gain slightly
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v6.57
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Increased Hookshot manacost from 125 to 150
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v6.55
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Nerfed the duration on Battery Assault
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v6.55
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Increased Hookshot cooldown
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v6.54
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Lowered Clockwerk's strength gain
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v6.54
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Lowered early damage on Rocket Flare
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v6.54
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Minor reduction to Clockwerk's base armor
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v6.54
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Fixed a bug with Timewalk and Power Cogs
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v6.54
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Fixed some issues with Hookshotting someone near
trees
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v6.53
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Added a new Sentinel Hero
(Goblin Clockwerk)
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Hero Introduction:
A robotic terror, the Clockwerk Goblin is one of the most
deadly ambush heroes in the game. Enemies who aren’t careful will soon find themselves
trapped and shredded by this tiny mechanical Goblin. The Clockwerk Goblin is at
his most dangerous when he is right on top of his target. Using Battery
Assault, he repeatedly damages and stuns an adjacent foe, and with proper
positioning his Power Cogs can trap a single enemy nest to him, pushing others
away. This combo is quite lethal to fragile heroes. To aid in finding and
getting next to enemies, the Clockwerk Goblin has Rocket Flare and Hookshot.
Rocket Flare sends a missile to anywhere on the battlefield, causing some
damage and giving the Clockwerk Goblin vision of the targeted area for several
seconds. Hookshot fires a chain which latches onto enemy units, causing damage
and a stun. However, the primary purpose of Hookshot is to pull the Clockwerk
Goblin to the target, putting him in pergect position to unleash his deadly
Battery Assault and Power Cog combo. Good awareness is the best counter to this
deceptively small mecha-Goblin.
Story Background:
The by-product of Goblin technological weapon research
during the old War, Rattletrap the Clockwerk Goblin was shut away into storage
for countless decades until the Sentinel found and reactivated him.
Combat-wise, this goblin’s capabilities know few bounds; his body is stocked
with a huge array of armaments that destroy targets both near and far with
ease. His trademark wrench can even extend itself like a grappling hook,
allowing him to pick off individual targets with pin-point accuracy.
SOUNDS/SAYS
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1 – I laugh in the face of danger! Hahahaha!
2 – What what what?
3- Are you threatening me?
4 – Aaaahhhh!
5 – What4
6 – Got it!
7 – Full speed ahead!
8 – Yes3
9 – Yes4
10 - Ahhh! You scared me!
11 – They all look like ants from here.
12 – Hmmm, shiny buttons.
13 – Where is the equator?
14 – You worry about the towers; I’ll worry about the
minimap.
15 – I’m going… to die
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SKILLS:
Battery Assault
Discharges high-powered shrapnel from openings in Rattletrap's clockwork upon a random nearby target dealing minor magical damage and ministun every 0.75 seconds. Lasts 10.5 seconds.
Ability Type: Active
Targeting Type: Instant
Ability Hotkey: E
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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75
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32
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N/A
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275
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10.5 seconds
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Enemy Unit
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Periodically deals 15 damage and ministuns
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2
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75
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28
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N/A
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275
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10.5 seconds
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Enemy Unit
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Periodically deals 35 damage and ministuns
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3
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75
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20
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N/A
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275
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10.5 seconds
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Enemy Unit
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Periodically deals 55 damage and ministuns
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4
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75
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20
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N/A
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275
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10.5 seconds
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Enemy Unit
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Periodically deals 75 damage and ministuns
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• Remains active even if Rattletrap is disabled.
• Total damage: 225/525/825/1125.
Power Cogs
The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some HP and mana and is knocked back. An element powers down if it shocks a unit.
The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some HP and mana and is knocked back. An element powers down if it shocks a unit.
Targeting Type:Instant
Ability Hotkey:C
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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50
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15
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N/A
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210
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3 seconds
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Enemy Unit with mana
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Drains 60 life and mana
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2
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60
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15
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N/A
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210
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4 seconds
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Enemy Unit with mana
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Drains 90 life and mana
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3
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70
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15
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N/A
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210
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5 seconds
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Enemy Unit with mana
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Drains 120 life and mana
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4
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80
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15
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N/A
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210
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6 seconds
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Enemy Unit with mana
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Drains 150 life and mana
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Notes:
• Damage type: magical
• Cogs can shock magic immune and invisible units.
• Damage type: magical
• Cogs can shock magic immune and invisible units.
Rocket Flare
Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units at a 575 AoE explosion.
Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units at a 575 AoE explosion.
Targeting Type:Point
Ability Hotkey:R
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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50
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20
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Global
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575
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10 seconds
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Enemy Unit
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Deals 80 damage. Reveals for 10 seconds
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2
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50
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18
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Global
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575
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10 seconds
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Enemy Unit
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Deals 120 damage. Reveals for 10 seconds.
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3
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50
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16
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Global
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575
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10 seconds
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Enemy Unit
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Deals 160 damage. Reveals for 10 seconds.
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4
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50
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14
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Globa;
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575
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10 seconds
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Enemy Unit
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Deals 200 damage. Reveals for 10 seconds.
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Notes:
• Damage type: magical
• Does not kill enemy animal couriers.
• Damage type: magical
• Does not kill enemy animal couriers.
Hookshot
Fires a grappling, piston-like attachment at a unit or location. It will latch on the first, non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and will be stunned.Targeting Type:Point
Ability Hotkey:T
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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150
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70 (15)
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2000
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125/175
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1 second
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Non-neutral, Enemy (Friend)
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100 damage and stun on collision
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2
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150
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55 (15)
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2500
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125/175
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1.5 seconds
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Non-neutral, Enemy (Friend)
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200 damage and stun on collision
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3
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150
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40 (15)
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3000
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125/175
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2 seconds
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Non-neutral, Enemy (Friend)
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300 damage and stun on collision
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Notes:
• Damage type: magical• Can be improved by Aghanim's Scepter (shows the improved values).
• Improved version can latch onto allies. The allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.
• Latch/stun AoE
• The affected enemy will be paused until the hook retreats.
• Colliding with a neutral creep, or with an allied unit (without Aghanim's Scepter) will stop the hook for no effect.
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