JUGGERNAUT
Yurnero
Agility: 20 + 2.85
Strength: 20 + 1.9
Intelligence: 14 + 1.4
ADVANCED STATISTICS
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Affiliation
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Sentinel
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Attack Animation
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0.33/0.84
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Damage
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44-48
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Casting Animation
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0.3/0.51
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Armor
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3.8
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Base Attack Time
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1.7
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Movespeed
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305
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Missile Speed
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Instant
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Attack Range
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128 (melee)
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Sight Range
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1800/800
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YURNERO
‘The Jugernaut’
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v6.73
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Omnislash random
damage improved from 150-250 to 175-250
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v6.73
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Omnislash hit count
increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim)
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v6.72d
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Undid melee hero collision
change from 6.72c
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v6.72c
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Melee hero collision
size now reduced from 24 to 12
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v6.72
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Base HP regeneration
increased from 0.25 to 0.75
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v6.72
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Blade Dance critical
strike chance rescaled from 10/20/25/35% to 15/20/25/35%
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v6.72
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Rebalanced all Melee
heroes between 100 and 128 range to be 128 range
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v6.72
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Fixed some rare bugs
with Juggernaut becoming permanently magic immune and silenced
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v6.71
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Healing Ward
regeneration rescaled from 1/2/4/5 to 2/3/4/5%
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v6.70
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Healing Ward movement
speed increased from 150 to 300
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v6.70
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Banished units are no
longer immune to Blade Fury
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v6.70
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Fixed rare cases
where omnislash wouldn't ministun the target
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v6.69
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Omnislash no longer
wastes a strike by considering banished units in its search
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v6.69
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Fixed Healing Ward to
indicate the level to your allies instead of just for you
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v6.68
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Healing Ward manacost
rescaled from 140 to 80/100/120/140
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v6.68
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Healing Ward
regeneration increased from 1/2/3/4% to 1/2/4/5%
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v6.66
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Blade Fury cooldown
reduced from 30 to 30/28/26/24
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v6.63
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Healing Ward cooldown
reduced from 75 to 60
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v6.61
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You no longer lose
control while using Omnislash. You can use items like Dagger while
Omnislashing
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v6.60
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Added Juggernaut to
Aghanim's Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)
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v6.51
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Fixed Impale based
spells from moving Juggernaut during Omnislash
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v6.50
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Improved Juggernaut's
movement speed
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v6.50
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Reduced the search
area for Omnislash
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v6.49
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Undid previous Jugg
armor buff and increased starting strength by 3 and movement speed from 290
to 295
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v6.48b
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Increased Yurnero's
base armor
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Hero Introduction:
The
Juggernaut has taken his skills with a blade to new levels. Spinning with it
outstretched in a Fury, Yunero becomes immune to magic and deals great damage
around himself, allowing him to be efficiently aggressive if timed well. He
will frequently slash at Critical points on the body to deal twice his damage,
and can provide a Healing Ward in more tranquil times. The Juggernaut's
ultimate attack is a fierce Omnislash, which slashes towards a target and then
consecutively slashes at any targets within the area at random--extremely
potent damage if concentrated, but potentially weak if dispersed amongst too
many enemies.
Background Story:
Slicing through armor with the greatest of ease.
Whirling, dancing like a dervish, swiping foes with a flick of the wrist.
Poetry in motion, slashing enemy upon enemy in the blink of an eye. Yurnero
seeks perfection. Seeks to become one with his blade. All to fulfill his
destiny as the unstoppable Juggernaut.
SOUNDS/SAYS
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1
- For the burning blade!
2
- My blade seeks vengeance.
3
- Yes, lord!
4
- What task is there?
5
- I am yours.
6
- Ohhhh
7
- I hear and obey.
8
- Huy!
9
- Yes.
10
- Excellent choice.
11
- Hai!
12
- Hoa!
13
- Taste my blade!
14
- Snatch the pebble from my hand, grasshopper!
15
- My blade can cut through armor, and still cut a tomato.
16
- Twin blade action, for clean close shave every time.
17
- Wasaaabi
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SKILLS:
Blade Fury
Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units.Targeting Type: Instant
Ability Hotkey: F
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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110
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30
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N/A
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250
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5 seconds
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Enemy Units
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Deals 80 damage per second
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2
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110
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28
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N/A
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250
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5 seconds
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Enemy Units
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Deals 100 damage per second
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3
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110
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26
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N/A
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250
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5 seconds
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Enemy Units
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Deals 120 damage per second
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4
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110
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24
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N/A
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250
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5 seconds
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Enemy Units
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Deals 140 damage per second
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Notes:
• Damage type: magical• This skill won't affect mechanical units.
• You can use items (including TP Scroll/ Boots of Travel) during Blade Fury.
• If a unit is not being affected by Blade Fury, Yurnero can perform normal attacks against this unit.
Healing Ward
Summons a Healing Ward that heals all nearby allied units' life. Ability Type: Active
Targeting Type: Point
Ability Hotkey: G
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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80
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60
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350
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500
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25 seconds
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Allied Units
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Heals 2% of hit points per second
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2
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100
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60
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350
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500
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25 seconds
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Allied Units
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Heals 3% of hit points per second
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3
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120
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60
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350
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500
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25 seconds
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Allied Units
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Heals 4% of hit points per second
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4
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140
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60
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350
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500
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25 seconds
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Allied Units
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Heals 5% of hit points per second
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Notes:
• You can order the Healing Ward to move (movespeed 300).• If a unit is affected by two Healing Wards only one will work.
• The ward won't heal mechanical units.
Blade Dance
Yurnero's cunning blade gives him a chance to deal double damage on each attack Ability Type: Passive
Targeting Type: N/A
Ability Hotkey: C
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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N/A
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N/A
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N/A
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N/A
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N/A
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Any Unit
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15% chance
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2
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N/A
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N/A
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N/A
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N/A
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N/A
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Any Unit
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20% chance
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3
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N/A
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N/A
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N/A
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N/A
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N/A
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Any Unit
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25% chance
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4
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N/A
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N/A
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N/A
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N/A
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N/A
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Any Unit
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35% chance
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Notes:
N/A
Omnislash
Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing. The search area is 450. Ability Type: Active
Targeting Type: Unit
Ability Hotkey: E
Skills
Table
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Level
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Mana Cost
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Cool-
down
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Casting Range
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Area of Effect
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Duration
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Allowed Targets
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Effects
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1
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200
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130 (110)
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250
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425
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N/A
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Enemy Unit
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Attacks 3 (6) times dealing 175-250 damage per attack
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2
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275
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120 (100)
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450
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425
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N/A
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Enemy Unit
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Attacks 6 (9) times dealing 175-250 damage per attack
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3
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350
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110 (90)
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450
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425
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N/A
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Enemy Unit
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Attacks 9 (12) times dealing 175-250 damage per
attack
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Notes:
• Damage type: physical• Can be improved by Aghanim's Scepter (* shows the improved values).
• Interrupts channeling skills of the primary target.
• Each slash deals 175 - 250 damage, with an interval of 0.4 seconds.
• With enough attack speed, Yurnero can attack with his own attack strength while jumping around, in these attacks Yurnero can place buffs and trigger chance effects.
• The slashes can't be avoided by evasion. The normal attacks, however, can.
• You can use items while using Omnislash.
• Yurnero has 200 flying vision for the duration of Omnislash.
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