Friday, June 8, 2012

Sentinel Agility (Kardel)

DWARVEN SNIPER
Kardel Sharepye



Agility: 21 + 2.9
Strength: 16 + 1.7
Intelligence: 15 + 2.6
ADVANCED STATISTICS
Affiliation
Sentinel
Attack Animation
0.17/0.7
Damage
36-42
Casting Animation
0.3/0.51
Armor
1.94
Base Attack Time
1.7
Movespeed
290
Missile Speed
3000
Attack Range
550
Sight Range
1800/1000


KARDEL SHARPEYE ‘The Dwarven Sniper’
v6.73
Shrapnel AoE increased from 325 to 350
v6.71
Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48
v6.71
Fixed interaction between Shrapnel and Power Cogs
v6.68
Assassinate kills now give XP even if you are outside of range
v6.68
Night vision increased from 800 to 1000
v6.65
Shrapnel duration decreased from 10 to 8 seconds
v6.65
Shrapnel AoE decreased from 450 to 325
v6.63
Shrapnel cast range increased by 300
v6.61
Increased Take Aim range from 55/110/165/220 to 65/130/195/260
v6.60
Replaced Scattershot with a new ability Shrapnel
v6.56
Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
v6.52
Scattershot gives vision on the area it is cast on
v6.52
Added allied only overhead cast effect for Assassinate
v6.52
Fixed some minor bugs with Assassinate
v6.50
Improved Scattershot's damage range from 10-35 to 20-35


Hero Introduction:
While relatively weak in close ranged combat, the Sniper can be deadly from a distance. With precision accuracy, Kardel frequently lands Headshots, momentarily disrupting and dealing heavier damage. He also can attack from the greatest distance having mastered aiming with his trusty rifle. Combine these two skills with the fact that bullets are unrivaled in projectile velocity, and it doesn't take long to realize his unparalleled last hitting capability. For dealing with large waves and heavier structures, Kardel fires Shrapnel that spreads out dealing damage and slowing in an area. He is renowned for his ultimate attack, Assassinating victims from an astounding distance with quite the punch behind it, using a specialized and costly ammunition round.

Background Story:
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.

SOUNDS/SAYS
2 - For Ironforge!
3 - Aye, sir?
4 - Ye have a target?
5 - I'm yer shooter!
6 - What do ye need?
7 - Okay.
8 - I'll take care of it.
9 - Time to go.
10 - Aye.
11 - Fire!
12 - I've got the beast in my sights!
13 - Take that ye sod!
14 - Shoot to kill!
15 - This...is...my...BOOMSTICK!
16 - Where's me drink?
17 - I can't shoot straight unless...
18 - Ah, there's me drink...
19 - Guns don't kill people ...
20 - Don't shoot shoot shoot ...
21 - I shot the sheriff, and the ...
22 - You'll take me blunderbuss ...

SKILLS:

Shrapnel
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 1/3 damage to buildings. Lasts for 8 seconds

Ability Type: Active
Targeting Type: Point
Ability Hotkey: R

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
120
15
1200
350
8 seconds
Enemy Units
15% Slow/12 DPS
2
120
15
1200
350
8 seconds
Enemy Units
20% Slow/24 DPS
3
120
15
1200
350
8 seconds
Enemy Units
25% Slow/36 DPS
4
120
15
1200
350
8 seconds
Enemy Units
30% Slow/48 DPS

Notes:
• Damage type: magical
• Damage will be dealt 9 times, first time at spell effect and then every second.
• Effect is delayed 0.8 seconds.



Headshot
A shot to the head deals bonus damage and stuns for a short duration.


Ability Type: Passive
Targeting Type: N/A
Ability Hotkey: O


Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
0.01 Seconds
Any Unit
25% chance to deal 30 damage and ministun
2
N/A
N/A
N/A
N/A
0.1 Seconds
Any Unit
30% chance to deal 40 damage and ministun
3
N/A
N/A
N/A
N/A
0.2 Seconds
Any Unit
35% chance to deal 50 damage and ministun
4
N/A
N/A
N/A
N/A
0.2 Seconds
Any Unit
40% chance to deal 60 damage and ministun

Notes:
• Damage type: hero physical
• Works on allied creeps.
• Stun is blocked by magic immunity.


Take Aim
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.

Ability Type: Passive
Targeting Type: N/A
Ability Hotkey: E

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
N/A
N/A
Attack Range +65
2
N/A
N/A
N/A
N/A
N/A
N/A
Attack Range +130
3
N/A
N/A
N/A
N/A
N/A
N/A
Attack Range +195
4
N/A
N/A
N/A
N/A
N/A
N/A
Attack Range +260

Notes:
• Level 3 and 4 of this skill allow Kardel to out-range towers.


Assassinate:
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.

Ability Type: Active
Targeting Type: Unit
Ability Hotkey: T


Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
175
20
1500
N/A
N/A
Enemy Units
Deals 355 Damage
2
275
15
2000
N/A
N/A
Enemy Units
Deals 505 Damage
3
375
10
2500
N/A
N/A
Enemy Units
Deals 655 Damage


Notes:
• Damage type: magical
• Crosshair on target is visible to allies only.
• Invisibility doesn't affect the effect of this skill.
• Interrupts channeling spells.
• Interrupt works on magic immune units.
• Takes 1.7 seconds to cast.


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