Sunday, June 3, 2012

Sentinel Strength (Tiny)





STONE GIANT
Tiny


Agility: 9 + 0.9
Strength: 24 + 3
Intelligence: 14 + 1.6

ADVANCED STATISTICS
Affiliation
Sentinel
Attack Animation
0.49/1
Damage
61-67
Casting Animation
0.001/0
Armor
0.26
Base Attack Time
1.7
Movespeed
285
Missile Speed
Instant
Attack Range
128 (melee)
Sight Range
1800/800


TINY ‘The Stone Giant’
v6.73
Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter
v6.72d
Undid melee hero collision change from 6.72c
v6.72c
Melee hero collision size now reduced from 24 to 12
v6.72
Tossed allied units no longer take damage (they used to take a portion of the damage)
v6.71
Grow bonus damage increased from 40/80/120 to 50/100/150
v6.70
Grow bonus movement speed increased from 10 to 20 per level
v6.69
War Club hit count and AoE increased
v6.68
Avalanche cooldown decreased from 20 to 17
v6.68
Toss cast range from 500/700/900/1100 to 700/900/1100/1300
v6.68
Added Aghanim's Scepter to Tiny
v6.63
Toss cooldown decreased from 15 to 10 seconds
v6.63
Craggy Exterior armor decreased by 1
v6.60
Craggy Exterior now gives armor bonus (3/4/5/6)
v6.60
Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification
v6.58
Fixed a bug with avalanche hitting a Tossed allied hero
v6.58
Fixed a minor coding bug with Toss
v6.54
Rewrote Avalanche to fix various minor bugs
v6.54
Toss no longer uses manacost/cooldown if you make an invalid cast
v6.54
Toss now seeks its target
v6.54
Fixed a minor bug with Grow

Hero Introduction:
Although his name seems fitting at first, over time Tiny the Stone Giant will grow both in size and strength. His immense strength allows him to grab the closest enemy and toss them through the air towards a target unit. Combining this with Tiny's Avalanche spell gives him incredible area of effect damage. However, Tiny is also extremely dangerous in one on one situations. With proper timing Tiny can Toss an enemy who is taking damage from Avalanche, and if the target lands back in the Avalanche they will take double damage. This is often enough to instantly kill more fragile heroes, although tougher heroes should be wary of engaging the Stone Giant as well. Tiny's Craggy Exterior can occasionally stun close range attackers, giving him time to escape or punish them with his crushing blows. If possible, it's best to keep this mobile mountain at arm's length.

Story Background:

Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.


SOUNDS/SAYS
1 - What1
2 - What2
3 - What3
4 - Yes1
5 - Yes2
6 - Yes3
7 - Pissed1







Avalanch
Bombards an area with rocks, stunning and damaging enemy land units. 

  • Active
  • Point
  • V

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
120
17
600
275
1 second
Enemy Units/non-ancient
100 damage and stun
2
120
17
600
275
1 second
Enemy Units/non-ancient
180 damage and stun
3
120
17
600
275
1 second
Enemy Units/non-ancient
260 damage and stun
4
120
17
600
275
1 second
Enemy Unit/non-ancient
300 damage and stun

Notes:
  • Damage type: Magical

 Toss
Tiny grabs the nearest unit, friend or foe, and launches it at a location. Upon landing, the unit deals damage in an area. It also receives an extra 20% of the area damage itself, or more as your size increases.

  • Active
  • Unit
  • T

Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
120
10
700
275/250
1 second
Any Unit
75 damage
2
120
10
900
275/250
1 second
Any Unit
150 damage
3
120
10
110
275/250
1 second
Any Unit
225 damage
4
120
10
1300
275/250
1 second
Any Unit
300 damage

Notes:
• Damage type: magical
• If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
• Tossed allies do not take any damage.
• (*) Damage/pick AoE 


Craggy Exterior
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds. 


  • Passive
  • N/A
  • C


Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
1.2 seconds
Any Unit
2 armor, 6% chance for 25 stun damage
2
N/A
N/A
N/A
N/A
1.2 seconds
Any Unit
3 armor, 12% chance for 35 stun damage
3
N/A
N/A
N/A
N/A
1.2 seconds
Any Unit
4 armor, 18% chance for 45 stun damage
4
N/A
N/A
N/A
N/A
1.2 seconds
Any Unit
5 armor, 24% chance for 55 stun damage


 Notes:
• Damage type: magical
• Works on melee and ranged units within 300 range of Tiny.
• The stun and damage occur at the beginning of the attack. 


Growl
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Increases Toss's damage, and slightly improves Tiny's movement speed. 


  • Passive
  • N/A


Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
N/A
N/A
50 bonus damage, 20% reduced attack speed. Increases the damage take nby the tossed unit to 35% (50%).
2
N/A
N/A
N/A
N/A
N/A
N/A
100 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50% (65%).
3
N/A
N/A
N/A
N/A
N/A
N/A
150 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65% (80%).

Notes:
• Does not increase the damage from Toss on allies.
• Each level increases Tiny's movement speed by 20.
• (*) With Aghanim's scepter. Tiny also equips a tree permanently, increasing his attack range to 235 (while staying melee), giving him a 50% Cleave in a 400 AoE, and 1.75x damage towards buildings. 


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