STONE GIANT
Tiny
Agility: 9 + 0.9
Strength: 24 + 3
Intelligence: 14 + 1.6
ADVANCED STATISTICS
|
|||
Affiliation
|
Sentinel
|
Attack Animation
|
0.49/1
|
Damage
|
61-67
|
Casting Animation
|
0.001/0
|
Armor
|
0.26
|
Base Attack Time
|
1.7
|
Movespeed
|
285
|
Missile Speed
|
Instant
|
Attack Range
|
128
(melee)
|
Sight Range
|
1800/800
|
TINY ‘The Stone Giant’
|
|
v6.73
|
Tiny now automatically and permanently equips a tree
when he has Aghanim's Scepter
|
v6.72d
|
Undid melee hero collision change from 6.72c
|
v6.72c
|
Melee hero collision size now reduced from 24 to 12
|
v6.72
|
Tossed allied units no longer take damage (they used
to take a portion of the damage)
|
v6.71
|
Grow bonus damage increased from 40/80/120 to 50/100/150
|
v6.70
|
Grow bonus movement speed increased from 10 to 20
per level
|
v6.69
|
War Club hit count and AoE increased
|
v6.68
|
Avalanche cooldown decreased from 20 to 17
|
v6.68
|
Toss cast range from 500/700/900/1100 to
700/900/1100/1300
|
v6.68
|
Added Aghanim's Scepter to Tiny
|
v6.63
|
Toss cooldown decreased from 15 to 10 seconds
|
v6.63
|
Craggy Exterior armor decreased by 1
|
v6.60
|
Craggy Exterior now gives armor bonus (3/4/5/6)
|
v6.60
|
Craggy Exterior now triggers off of units with 300
range rather than just based on melee classification
|
v6.58
|
Fixed a bug with avalanche hitting a Tossed allied
hero
|
v6.58
|
Fixed a minor coding bug with Toss
|
v6.54
|
Rewrote Avalanche to fix various minor bugs
|
v6.54
|
Toss no longer uses manacost/cooldown if you make an
invalid cast
|
v6.54
|
Toss now seeks its target
|
v6.54
|
Fixed a minor bug with Grow
|
Hero Introduction:
Although his name seems fitting at first, over time Tiny the Stone Giant will grow both in size and strength. His immense strength allows him to grab the closest enemy and toss them through the air towards a target unit. Combining this with Tiny's Avalanche spell gives him incredible area of effect damage. However, Tiny is also extremely dangerous in one on one situations. With proper timing Tiny can Toss an enemy who is taking damage from Avalanche, and if the target lands back in the Avalanche they will take double damage. This is often enough to instantly kill more fragile heroes, although tougher heroes should be wary of engaging the Stone Giant as well. Tiny's Craggy Exterior can occasionally stun close range attackers, giving him time to escape or punish them with his crushing blows. If possible, it's best to keep this mobile mountain at arm's length.
Story Background:
Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.
SOUNDS/SAYS
|
1 - What1
2 - What2
3 - What3
4 - Yes1
5 - Yes2
6 - Yes3
7 - Pissed1
|
Avalanch
Bombards an area with rocks, stunning and damaging enemy land units.
- Active
- Point
- V
Skills
Table
|
|||||||
Level
|
Mana Cost
|
Cool-
down
|
Casting Range
|
Area of Effect
|
Duration
|
Allowed Targets
|
Effects
|
1
|
120
|
17
|
600
|
275
|
1 second
|
Enemy Units/non-ancient
|
100 damage and stun
|
2
|
120
|
17
|
600
|
275
|
1 second
|
Enemy Units/non-ancient
|
180 damage and stun
|
3
|
120
|
17
|
600
|
275
|
1 second
|
Enemy Units/non-ancient
|
260 damage and stun
|
4
|
120
|
17
|
600
|
275
|
1 second
|
Enemy Unit/non-ancient
|
300 damage and stun
|
Notes:
- Damage type: Magical
Toss
Tiny grabs the nearest unit, friend or foe, and launches it at a location. Upon landing, the unit deals damage in an area. It also receives an extra 20% of the area damage itself, or more as your size increases.
- Active
- Unit
- T
Skills
Table
|
|||||||
Level
|
Mana Cost
|
Cool-
down
|
Casting Range
|
Area of Effect
|
Duration
|
Allowed Targets
|
Effects
|
1
|
120
|
10
|
700
|
275/250
|
1 second
|
Any Unit
|
75 damage
|
2
|
120
|
10
|
900
|
275/250
|
1 second
|
Any Unit
|
150 damage
|
3
|
120
|
10
|
110
|
275/250
|
1 second
|
Any Unit
|
225 damage
|
4
|
120
|
10
|
1300
|
275/250
|
1 second
|
Any Unit
|
300 damage
|
Notes:
• Damage type: magical
• If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
• Tossed allies do not take any damage.
• (*) Damage/pick AoE
Craggy Exterior
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
- Passive
- N/A
- C
Skills
Table
|
|||||||
Level
|
Mana Cost
|
Cool-
down
|
Casting Range
|
Area of Effect
|
Duration
|
Allowed Targets
|
Effects
|
1
|
N/A
|
N/A
|
N/A
|
N/A
|
1.2 seconds
|
Any Unit
|
2 armor, 6% chance for 25 stun damage
|
2
|
N/A
|
N/A
|
N/A
|
N/A
|
1.2 seconds
|
Any Unit
|
3 armor, 12% chance for 35 stun damage
|
3
|
N/A
|
N/A
|
N/A
|
N/A
|
1.2 seconds
|
Any Unit
|
4 armor, 18% chance for 45 stun damage
|
4
|
N/A
|
N/A
|
N/A
|
N/A
|
1.2 seconds
|
Any Unit
|
5 armor, 24% chance for 55 stun damage
|
Notes:
• Damage type: magical
• Works on melee and ranged units within 300 range of Tiny.
• The stun and damage occur at the beginning of the attack.
Growl
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Increases Toss's damage, and slightly improves Tiny's movement speed.
- Passive
- N/A
- W
Skills
Table
|
|||||||
Level
|
Mana Cost
|
Cool-
down
|
Casting Range
|
Area of Effect
|
Duration
|
Allowed Targets
|
Effects
|
1
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
50 bonus damage, 20% reduced attack speed. Increases
the damage take nby the tossed unit to 35% (50%).
|
2
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
100 bonus damage, 35% reduced attack speed. Increases
the damage taken by the tossed unit to 50% (65%).
|
3
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
150 bonus damage, 50% reduced attack speed. Increases
the damage taken by the tossed unit to 65% (80%).
|
Notes:
• Does not increase the damage from Toss on allies.
• Each level increases Tiny's movement speed by 20.
• (*) With Aghanim's scepter. Tiny also equips a tree permanently, increasing his attack range to 235 (while staying melee), giving him a 50% Cleave in a 400 AoE, and 1.75x damage towards buildings.
No comments:
Post a Comment