Tuesday, June 5, 2012

Sentinel Strength (Huskar)

SACRED WARRIOR
Huskar



Agility: 20 + 2.4
Strength: 18 + 2.4
Intelligence: 18 + 1.5
ADVANCED STATISTICS
Affiliation
Sentinel
Attack Animation
0.4/0.5
Damage
39-48
Casting Animation
0.3/2.4
Armor
1.8
Base Attack Time
1.6
Movespeed
300
Missile Speed
1400
Attack Range
400
Sight Range
1800/800


HUSKAR 'The Sacred Warrior'
v6.72c
Life Break cast range reduced to 550
v6.72
Burning Spears minimum HP requirement removed (it is still non-lethal)
v6.72
Life Break cast mechanism changed
v6.71
Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%
v6.69
Berserker's Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12
v6.67
Inner vitality heal interval is smoother (same overall heal)
v6.64
Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16
v6.63
Berserker's Blood stacking cap of attack speed and damage removed
v6.60
Removed the cap on Burning Spears
v6.60
Rewrote parts of the following abilities to be compatible with Linken Sphere: Life Break
v6.60
Added Sacred Warrior to Aghanim's Scepter. Improves Damage and cooldown (50->65% damage, 45/30/15->24/16/8 Seconds)
v6. 58
Life Break now properly slows magic immune units
v6.57
Improved Life Break
v6.54
Decreased Inner Vitality cooldown from 30 to 25 seconds
v6.52
Increased Huskar's attack range from 350 to 400
v6.52
Improved Huskar's attack animation time slightly
v6.50
Fixed a problem with Huskar's Burning Spears that would cause him to swing incorrectly when the enemy is moving


Hero Introduction:
Huskar is unique in being the only strength hero with a regular ranged physical attack, giving him the advantages of a ranged hero and the survivability of a strength hero. Although he is a powerful force at all stages, Huskar is especially dangerous early in the game when his Burning Spears can quickly decimate any foe. Huskar can find his life quickly drained away by this ability, and must be careful to balance harassment and defense. Due to his Berserker's Blood passive, Huskar is at his most deadly when he is injured: as he gets more and more damaged, he gains damage and attack speed. Combined with his Inner Vitality healing spell, Berserker's Blood can quickly turn what may have appeared to be a losing situation into a resounding victory. His powerful Life Break ability emphasizes this suicidal fighting style, causing immense damage to both the target and Huskar himself. However, while Huskar increases in power the more damage he takes, it is unlikely that his unlucky target can say the same.

Background Story:
The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abilities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior is not afraid of death, and will even run towards it willingly, sometimes desperately, in order to bring the Undead Scourge to an end.

SOUNDS/SAYS
1 –Vengeance for Zul’Jin!
2 = Tastingo!
3 – Who you wanna kill?
4 – Wha’?
5 – Whatch’you want me do?
6 – Where’you want me go?
7 – Ahh…
8 – Anything you want.
9 – (Yes3)
10 – Yeah.. *laughter*
11 – Don’t mess with the bad guy!
12 –It’s time for a little blood!
13 – What’you bother me for?!
14 – Leave it to me, I take a big...
15 – D’you  wanna buy a cigar?
16 – Lucy…
17 – Say hello to my little friend.

SKILLS:

Inner Vitality
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster.


Ability Type: Active
Targeting Type:Unit
Ability Hotkey: V


Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
170
25
450
N/A
16 seconds
Self / Allied Unit
5(15)% of main attrib + 2 hp regen per second
2
170
25
450
N/A
16 seconds
Self / Allied Unit
10(30)% of main attrib + 4 hp regen per second
3
170
25
450
N/A
16 seconds
Self / Allied Unit
15(45)% of main attrib + 6 hp regen per second
4
170
25
450
N/A
16 seconds
Self / Allied Unit
20(60)% of main attrib + 8 hp regen per second


Notes:
• (*) These values are used if the target is below 40% of its maximum hp.
• The hp percentage is checked every second and the regeneration adjusted accordingly.

Burning Spear
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe.


Ability Type:Active
Targeting Type:Unit
Ability Hotkey:R


Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
Healthcost: 15
0
450
N/A
6 seconds
Enemy Unit
4 damage per second
2
Healthcost: 15
0
450
N/A
6 seconds
Enemy Unit
8 damage per second
3
Healthcost: 15
0
450
N/A
6 seconds
Enemy Unit
12 damage per second
4
Healthcost: 15
0
450
N/A
6 seconds
Enemy Unit
16 damage per second


Notes:
• Damage type: magical (target), HP removal (self)
• Burning Spears stacks additively when used multiple times on one target. There is no cap.
• Huskar cannot kill himself using this skill.

Berserker's Blood
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.


Ability Type:Passive
Targeting Type:N/A
Ability Hotkey:B


Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
N/A
Self
3% IAS and 2 damage per stack
2
N/A
N/A
N/A
N/A
N/A
Self
6% IAS and 4 damage per stack
3
N/A
N/A
N/A
N/A
N/A
Self
9% IAS and 6 damage per stack
4
N/A
N/A
N/A
N/A
N/A
Self
12% IAS and 8 damage per stack


Notes:
• There will be a special effect when Berserker's Blood is giving a large bonus (60% missing health).
• First stack lasts from 100% to 87% of Huskar's maximum HP.
• Maximum bonus (14 stacks) is achieved when Huskar has strictly less than 3% of his maximum HP.

Life Break
Huskar reaches into the well of his own life force to heavily damage an enemy. Huskar is magic immune while charging towards the target. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this.


Ability Type:Active
Targeting Type:Unit
Ability Hotkey:F


Skills Table
Level
Mana Cost
Cool-
down
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
0
45 (24)
550
N/A
5 seconds
Enemy Unit
Huskar pays 35% of his current hp to cast.
2
0
30 (16)
550
N/A
5 seconds
Enemy Unit
Huskar pays 30% of his current hp to cast.
3
0
15 (8)
550
N/A
5 seconds
Enemy Unit
Huskar pays 25% of his current hp to cast.


Notes:
• Damage type: magical (to both Huskar and the target)
• Huskar will charge up to his target, becoming magic immune, before doing the effects.
• If Huskar is disabled during this charge, or if the target moves more than 1400 units in 0.015s, the charge stops.
• Slow works on magic immune units.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Improved version deals 65% of the targets current hp as damage.

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